Hello, and welcome to Discussion of the Week: Big monsters!

So again, apologies for the awful title, but it's been a pretty mental week and my creativity is not at its peak. So I thought I'd make things a bit more casual and talk briefly about some monsters that I have mixed thoughts on - all united simply by the fact that they're, um, quite big.


MH4-Akantor Render 001

I like Akantor, but Akantor doesn't seem to like me very much. The problem is I've only ever fought him in the Battleground, which is an absolutely terrible area and way too small for giant like Akantor. But he is quite an appealingly cool monster - a lot of spikes going on perhaps, but those tusks are awesome, and the overall build sells its fierceness and power.


2ndGen-Ukanlos Render 001

In the song of ice and fire, this is definitely the icy one. Despite it all I kinda like Ukanlos - I mean, if you can get past the annoyingly high health, the strong similarities to Akantor, the fact he doesn't really deserve to be the last unlocked monster in Unite - the fact remains he does have a pretty cool design, and he is fun to fight. I suppose. Grudgingly.


FrontierGen-Odibatorasu Render 001

Ah. Well, I congratulate the Frontier team for resisting the urge they sometimes get when designing powerful monsters - have it fire lazers from every orifice and call it a day - because Odibatorasu has a surprisingly realistic fighting style. The use of sand and rock is very clever and well implemented for the desert (I'm not entirely convinced by the shell rising up from the back and shooting giants rocks, but I'm pretty sure main-series games have weirder moments than that).
But then there's that face. Maybe I'm being shallow, but I find Odibatorasu to have a really odd-looking face.

Yama Tsukami

2ndGen-Yama Tsukami Render 001

Absolutely fantastic design and concept, in my opinion - a gigantic octopus-cum-jellyfish floating through the sky, covered in mossy growths. It's a shame the fight is just slightly disappointing - Yama doesn't have an amazingly wide repertoire of attacks beyond slamming tentacles at you, spinning around really fast, or spewing Great Thunderbugs (lovely touch by the way). This is one of the monsters I most want to see revamped (properly) in future games.

Ashen Lao-Shan Lung

MHF1-Ashen Lao-Shan Lung Render 001

...Nope, the passage of time has not been kind to the absolute worst fight in the entire series. Good design though.

Shen Gaoren

2ndGen-Shen Gaoren Render 001

Again, really cool design, let down by just about every single other aspect. In fact it's somehow annoying in a different way to Lao, because of the constant quake effects. Would be interested to see if Shen could be revamped into something fun in a future game though...

Jhen Mohran

3rdGen-Jhen Mohran Render 001

Now, this is how you do a big monster fight properly. Well, pretty much. Not the most direct of fights, but it's certainly pretty engaging, with the first part on the ship and the second part on the desert sands. Jhen has a very nice design too (not keen on the subspecies though). I just wish there was a touch less standing in place slashing at the same spots on the spine over and over again though.


Oh you know the drill. Favourites, least favourites, any you want to see return, any strong overriding thoughts?

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