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Monster Hunter Wiki
Third Generation
Game Cover-MH3 US
Games
Wii: Monster Hunter 3
PSP: Monster Hunter Portable 3rd
3DS/Wii U: Monster Hunter 3 Ultimate
General Information
Number of Monsters: 56
Number of Weapon Types: 13
Villages: Moga Village, Loc Lac City, Yukumo Village, Port Tanzia
Number of Areas: 16
Lifespan: August 1st, 2009 - September 14th, 2013

The third generation of Monster Hunter is comprised of the third set of three games released between August 1st, 2009 and September 14, 2013. The third generation represents a near-universal revamp and overhaul of the identity, presentation, gameplay, and aesthetics of the series.

Gameplay Features[]

The third generation's most drastic new gameplay feature was the introduction of underwater traversal and hunting. Present in Monster Hunter 3 and Monster Hunter 3 Ultimate, the ability for players to explore and battle in three dimensions in an aquatic environment allowed for the introduction of new control types and HUD elements, as well as a multitude of new items and monsters. In additon, the Torch was introduced, as well as the short-lived presence of dark areas which must be illuminated. Elsewhere, the Hunters-For-Hire and Felyne Quest systems were introduced, allowing a team of AI controlled hunters to undertake "quests" for the player, presenting them with items upon their success.

Free-hunt was introduced for the first time, allowing players to explore a randomized version of the Deserted Island with an infinite time allowance in order to collect resources and hunt monsters. A field pouch was implemented, which allowed players to store extra items in their inventory while on hunts. Third generation re-introduced the comrade system, and expanded it by adding a second comrade in the form of a second Palico or Kayamba. Furthermore, these comrades could now accompany players in online quests along with the comrades of other players. Elemental blights were added as a new hazard during combat. Each element would now inflict an abnormal status effect rather than simply adding more damage to the attack.

Through a new system known as "Unstable Environment", other large monsters not originally included in the quest description could now randomly appear during certain quests. Monster Hunter Portable 3rd introduced a system known as "Warning!" in which another large monster could appear after the target monster had been slain, although this was short-lived and not seen again in later games.

The Target Camera was introduced in the third generation, allowing players to focus the camera on the target monster with a simple tap of the L button.

Monsters[]

The third generation introduced fifty-six monsters, including three monster types: Leviathan, Brute Wyvern, and Fanged Wyvern. Notably, most monsters featured in first and second generation games did not return in Monster Hunter 3, and a select few were slowly re-introduced over the course of the generation and beyond.

Small Monsters[]

MH3U-Altaroth Icon
Altaroth
MH3U-Baggi Icon
Baggi
MH3U-Bnahabra Icon
Bnahabra
MH3U-Delex Icon
Delex
MH3U-Epioth Icon
Epioth
MH3U-Fish Icon
Fish
MH3U-Gargwa Icon
Gargwa
MHW-Gajau Icon
Gajau*
MH3U-Giggi Icon
Giggi
MH3U-Jaggi Icon
Jaggi
MH3U-Jaggia Icon
Jaggia
MH3U-Ludroth Icon
Ludroth
MH3U-Rhenoplos Icon
Rhenoplos
MH3U-Slagtoth Icon
Slagtoth
MH3U-Uroktor Icon
Uroktor
MH3U-Wroggi Icon
Wroggi
  • Note: Gajau was first introduced as part of Fish monster as a Catfish before being given proper name and treated as a separated monster in the 5th Generation.

Large Monsters[]

MH3U-Agnaktor Icon
Agnaktor
MH3U-Glacial Agnaktor Icon
Glacial Agnaktor
MH3U-Question Mark Icon
Alatreon
MH3U-Question Mark Icon
Amatsu
MH3U-Arzuros Icon
Arzuros
MH3U-Barioth Icon
Barioth
MH3U-Sand Barioth Icon
Sand Barioth
MH3U-Barroth Icon
Barroth
MH3U-Jade Barroth Icon
Jade Barroth
MH3U-Brachydios Icon
Brachydios
MH3U-Ceadeus Icon
Ceadeus
MH3U-Goldbeard Ceadeus Icon
Goldbeard Ceadeus
MH3U-Deviljho Icon
Deviljho
MH3U-Deviljho Icon
Savage Deviljho
MH3U-Question Mark Icon
Dire Miralis
MH3U-Duramboros Icon
Duramboros
MH3U-Rust Duramboros Icon
Rust Duramboros
MH3U-Gigginox Icon
Gigginox
MH3U-Baleful Gigginox Icon
Baleful Gigginox
MH3U-Gobul Icon
Gobul
MH3U-Great Jaggi Icon
Great Jaggi
MH3U-Great Baggi Icon
Great Baggi
MH3U-Great Wroggi Icon
Great Wroggi
MH3U-Jhen Mohran Icon
Jhen Mohran
MH3U-Hallowed Jhen Mohran Icon
Hallowed Jhen Mohran
MH3U-Lagiacrus Icon
Lagiacrus
MH3U-Ivory Lagiacrus Icon
Ivory Lagiacrus
MH3U-Abyssal Lagiacrus Icon
Abyssal Lagiacrus
MH3U-Lagombi Icon
Lagombi
MH3U-Royal Ludroth Icon
Royal Ludroth
MH3U-Purple Ludroth Icon
Purple Ludroth
MH3U-Green Nargacuga Icon
Green Nargacuga
MH3U-Lucent Nargacuga Icon
Lucent Nargacuga
MH3U-Nibelsnarf Icon
Nibelsnarf
MH3U-Qurupeco Icon
Qurupeco
MH3U-Crimson Qurupeco Icon
Crimson Qurupeco
MH10th-Brute Tigrex Icon
Brute Tigrex
MH3U-Uragaan Icon
Uragaan
MH3U-Steel Uragaan Icon
Steel Uragaan
MH3U-Volvidon Icon
Volvidon
Zinogre Icon

Zinogre

MH3U-Stygian Zinogre Icon
Stygian Zinogre

Weapons[]

The third generation introduced two weapon types, classified into either melee or "Blademaster" weapons, and ranged or "Gunner" weapons. Notably, the Gunlance, Hunting Horn, Bow, and Dual Blades were not included in Monster Hunter 3, but were reintroduced in Monster Hunter Portable 3rd.

Blademaster Weapons[]

Gunner Weapons[]

Areas[]

The third generation featured sixteen hunting grounds. Six of these were general hunting grounds meant for multi-purpose exploration and traversal, three were battle arenas, and seven were special boss areas.

Deserted Island
Mh3forest
Sandy Plains
Mh33desert
Flooded Forest
Mh3swamp
Tundra
Mh3snowmountains
Volcano
Mh3volcano
Misty Peaks
MountainStream
Underwater Ruin
UnderwaterRuins
Great Desert
GreatDesert
Sacred Land
GodTerritory
Lava Canyon
LavaCanyon
Polar Field
Polar Zone
Sacred Pinnacle
Mountain Summit
Tainted Sea
MH3G-Disastrous Sea 01
Land Arena
Mh3landarena
Water Arena
Mh3waterarena
Small Arena
New are 2

Villages[]

The offline portions of Monster Hunter 3 and Monster Hunter 3 Ultimate took place in Moga Village, while the online portions took place in Loc Lac City and Port Tanzia, respectively. Monster Hunter Portable 3rd was set in Yukumo Village.

Thematic Motifs[]

Monster Hunter 3 and Monster Hunter 3 Ultimate focused largely on exotic island themes as far as music and visual motifs were concerned. Monster Hunter Portable 3rd focused on a traditional Japanese style, including allusions to traditional Japanese architecture, music, locations, and equipment.

Trivia[]

  • The first and thus far only generation to feature underwater combat.
  • The first generation to exclude previously introduced monsters and weapon classes.
  • Introduced the most new monsters of any generation, even more than the original set.

Gallery[]

See Also[]

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