Rathian Attacks
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Contents |
MH, MHF1, MH2, MHF2
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| Taunt/Observance | Ailment Inflicted: None |
| Normal Mode | |
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The Rathian will (like the Rathalos) lower its head and wip its tail around and growl at the hunter. This does damage with the tail if not careful The Obsevance is when you strike the Rathian and it is unable to see you. It will quickly lift of the ground and turn around in circles until it notices the thing that hit it (aka hunter/cat/velocipray). It will land, if not careful it can land on the hunter and knock it back. | |
| Rage Mode | |
| The tail does a considerable amount of damage when a hunter is attacking it from the back or to the tail. | |
| Evasive Maneuver | |
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Keep away from the landing or the tail when happening. | |
| Bite | Ailment Inflicted: None |
| Normal Mode | |
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The Rathian will diagonally raise her head and then lower it and bite while doing 1 step forward. Her tail is also flung upwards in a diagonal fashion and can damage the hunter as well if he/she is hit by it. This is an attack that is rarely performed under normal circumstances, it is more common when the monster is flashed. | |
| Rage Mode | |
| Nothing worth mentioning. | |
| Evasive Maneuver | |
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Guard if necessary or move out of the way. It's an attack that is highly unlikely to hit you under any circumstances though and even if it does it only deals minor damage. | |
| Charge Attack & Triple Charge Attack | Ailment Inflicted: None |
| Normal Mode | |
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A reasonably fast attack where the Rathian will directly run at the hunter in an attempt to damage him/her, covering a large distance if the hunter is far away (although if far enough the Rathian will fall before reaching the hunter) with a pretty wide hitbox. After the hunter is passed the charge will result in the monster falling, leaving it open to attacks for a few seconds. The charge is always preceded by 2 quick 90 degree turns (or 1, depending on where you stand as long as it isn't in front of her) if it is going to be performed after another attack.
The charge has a variation where the Rathian will follow the hunter during the charge, which indicates that the charge will be performed 3 times in a row before the Rathian will finally trip.
This attack can also be performed without warning after any other attack if the hunter is directly in front of the Rathian. | |
| Rage Mode | |
| The triple charge becomes more likely to occur and it becomes nigh-impossible to dodge with normal evasive methods. | |
| Evasive Maneuver | |
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Guard against the attack if possible, if not, run towards either side to get out of the way or merely prevent getting directly in front of the Rathian. For the triple charge in rage mode, to dodge the attacks if you do not have the possibility to block, run sideways and dive a little bit earlier than usual to dodge the attack and get up in time to dodge the 2nd/3rd charge, if you wait till the last moment the next charge is guaranteed to hit you. | |
| Fireball & Triple Fireball |
Ailment Inflicted: Fire |
| Normal Mode | |
|
The Rathian will stand put, raise her head and then fling it forward and spit a fireball. This attack has a variation where the Rathian will not spit 1 but 3 fireballs, which are shot in the following order: 1. Forward, 2. Right, 3. Left.
While performing this attack the Rathian is open to attacks for a few seconds, in fact, long enough to allow the player to do anything he likes. | |
| Rage Mode | |
| The triple fireball attack becomes a bit more common. | |
| Evasive Maneuver | |
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If within the path of the fireball(s) you should, if possible, block the attack and if that is not an option, run out of the way and dive if necessary. Players who have mastered timing their rolls can roll through a fireball instead. In general it is best to just avoid being anywhere in front of the Rathian if you want to prevent being hit by this attack. | |
| Tail Spin | Ailment Inflicted: None |
| Normal Mode | |
|
The Rathian will merely turn approximately 90 degree, slamming anything within the radius with her tail. She can spin both clockwise and counter-clockwise. This attack can be performed multiple times. A player can use the direction the monster spins in in order to create an opening to attack. This attack is usually performed at least twice in a row so the player can anticipate where a certain attack point will be after 2 turns and adjust his position accordingly. | |
| Rage Mode | |
| The attack only becomes faster, nothing else. | |
| Evasive Maneuver | |
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If possible, guard against the attack, if not, try to roll/run out of reach. It's not advised to attempt rolling through the attack unless you have perfect timing or evasion up skills. | |
MHFU/MHP2G
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MHP3rd
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- This section will only cover new attacks and modifications to attacks from previous generations.
Grounded
Edit
| Charge Attack & Triple Charge Attack | Ailment Inflicted: None |
| Normal Mode | |
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The triple charge is now easier to dodge without necessarily having to dive and the turns before continuing the attack with the next charge are slightly slower, making it easier to dodge. Also new, since the 3rd generation the Rathian does not perform instant charges anymore. | |
| Rage Mode | |
| Nothing worth mentioning. | |
| Evasive Maneuver | |
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Unlike in the 2nd Generation, merely running out of the way and rolling if necessary will do the trick. | |
| Tail Spin | Ailment Inflicted: None |
| Normal Mode | |
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Unlike in earlier installments, the tail spin now covers a bigger radius per time, between the 140 and 180 degrees. The spins are also abit faster which makes rolling through the attack without much evasive skill a whole lot easier. | |
| Rage Mode | |
| Nothing worth mentioning. | |
| Evasive Maneuver | |
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If possible, guard against the attack, if not, try to roll/run out of reach. It's not advised to attempt rolling through the attack unless you have perfect timing or evasion up skills. | |
Airborne
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| Pin | Ailment Inflicted: None |
| Normal Mode | |
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The Rathian will dive onto the hunter and pin him/her down with her legs and then start eating to recover stamina, dealing damage at each bite. The hunter can struggle himself out of the pin attack and other hunters/comrades can free the hunter by either staggering her or throwing a flash/dung bomb. | |
| Rage Mode | |
| Nothing worth mentioning. | |
| Evasive Maneuver | |
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Block the attack if possible, if not, roll/run/dive out of the way. The attack is pretty straightforward however so basically preventing yourself from being/staying in front of her is enough to prevent getting pinned down. | |
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Aerial Bite |
Ailment Inflicted: none at all |
| Normal Mode | |
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The Rathian will close the distance, hover above the hunter for a moment and then bite (almost peck) at whatever is under her. | |
| Rage Mode | |
| Nothing worth mentioning. | |
| Evasive Maneuver | |
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Block/Roll the attack if necessary. It's highly unlikely this will hit you though. | |
| Aerial Dive | Ailment Inflicted: None |
| Normal Mode | |
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The Rathian will move violently at first while hovering at one spot and then sent herself diving torwards the hunter. This attack always results in the Rathian landing as it is how the attack ends. This attack is not a lock-on move until the moment the Rathian starts the actual dive. | |
| Rage Mode | |
| Nothing worth mentioning. | |
| Evasive Maneuver | |
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If possible, block the attack, if not, run/roll out of the way by increasing the distance while you can and then moving sideways. If necessary you can also dive out of the way. | |