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Rathalos Attacks

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MH1, MHG, MH2, MHF1, MHF2

Grounded

Taunt Ailment Inflicted: None
Normal Mode

When the Rathalos is stunned or in normal mode (very rare). It will lower its head, whipping its tail around and growling at the hunter/anything else near it. Its tail can do small amounts of damage and cause a stagger/trip. The tail whips frequently in this state, capable of multiple trips.

Rage Mode
Can cause fainting with low health.
Evasive Maneuver

Avoid tail.


Bite

Ailment Inflicted: None
Normal Mode

The Rathalos will diagonally raise his head and then lower it with a bite and a step foward. His tail is also flung upwards in a diagonal fashion and can damage the hunter as well if he/she is hit by it.


This is an attack that is rarely performed under normal circumstances, it is more common when the Rathalos is flashed.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Guard if necessary or move out of the way. It's an attack that is highly unlikely to hit under any circumstances. If it does, it only deals minor damage.


Charge Attack & Triple Charge Attack Ailment Inflicted: None
Normal Mode

A reasonably fast attack where the Rathalos will directly run at the hunter in an attempt to damage him/her, covering a large distance if the hunter is far away (although if far enough, the Rathalos will fall before reaching the hunter) with a pretty wide hitbox. After the hunter is passed, the charge will result in the monster falling, leaving it open to attacks for a few seconds.


The charge is always preceded by 2 quick, 90 degree turns (or 1, depending on where you stand as long as it isn't in front of him) if it is going to be performed after another attack.


The charge has a variation, where the Rathalos will follow the hunter during the charge, which indicates that the charge will be performed 3 times in a row before the Rathalos will finally trip.


This attack can also be performed without warning, after any other attack, if the hunter is directly in front of the Rathalos.

Rage Mode
The triple charge becomes more likely to occur and it becomes near-impossible to dodge with normal evasive methods.
Evasive Maneuver

Guard against the attack if possible. If not, run towards either side to get out of the way or merely prevent getting directly in front of the Rathalos.


For the triple charge in rage mode, to dodge the attacks if you do not have the possibility to block, run sideways and dive a little bit earlier than usual to dodge the attack and get up in time to dodge the 2nd/3rd charge, if you wait till the last moment the next charge is guaranteed to hit you.


Fireball Ailment Inflicted: Fire
Normal Mode

The Rathalos will stand put, raise his head, and then fling it forward and spit a fireball.


While performing this attack, the Rathalos is open to damage for a few seconds.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If within the path of the fireball, it is best to block or run out of the way and dive if necessary. Players who have mastered timing their rolls can roll through a fireball instead.



It is best to just avoid being anywhere in front of the Rathalos to prevent being hit by this attack.


Jumping Fireball Ailment Inflicted: Fire
Normal Mode

The Rathalos raises his head, jumps backwards, and spits a fireball diagonally towards the ground in front of him while hovering for a second before he finally lands again.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If close and have the possibility to block, it is advised to do so, though diving is also an option.


In case blocking is not an option, the best thing to do is to dive through the attack. If not close to the Rathalos then evasive/defensive maneuvers are usually unnecessary.


Players whose weapon do not limit mobility while sheathed can also just run away from the Rathalos, in case they're close and roll (if necessary) in order to prevent being hit by this attack.


Tail Spin Ailment Inflicted: None
Normal Mode

The Rathalos will merely turn, approximately 90 degrees, slamming anything within the radius of his tail. He can spin both clockwise and counter-clockwise. This attack can be performed multiple times in a row. When landing a flash bomb on the Rathalos, this attack becomes more frequent while in his blinded state.


A player can use the direction the Rathalos spins in in order to create an opening to attack, as this attack is usually performed at least twice in a row so the player can anticipate where a certain attack point will be after 2 turns and adjust his/her position accordingly.

Rage Mode
The attack only becomes faster, nothing else.
Evasive Maneuver

If possible, guard against the attack. If not, try to roll/run out of reach. It's not advised to attempt rolling through the attack unless using perfected timing or evasion up skills.  Another good idea is to roll under Rathalos, where one can land multiple hits while he is performing this attack.


Or if using a weapon that has infinite combos, like a Switch Axe, get underneath its belly and keep slashing at it until Rathalos stops the attack. In rage mode he is more likely to charge. To recover faster, quickly roll to the side.


Roar

Ailment Inflicted: None
Normal Mode

The Rathalos will raise his head and then lower it again while doing 1 step forward and loudly scream, stopping player in their tracks if they didn't block/roll/dive (if within reach) or have Earplug skills. If Rathalos spots you before he touches the ground in a new area, he will roar in mid air that release a fire bal. Rathalos is also capable of double roaring in mid-air.


The Earplugs skill is required to nullify the effect of the Rathalos' roar.


The Rathalos only roars upon spotting the Hunter and when in the transition to rage mode.

Rage Mode
When Rathalos roars to enter rage-mode, he always follows up with a fireball, so when you see a roar coming, get out of fireball range.
Evasive Maneuver

If a weapon allows blocking, do so. If not, dive through the roar or roll away if using Evasion +2 (+1 cannot roll this).



If close enough, one can also move towards the Rathalos' left leg and let it push the hunter over when he steps forward, which deals minor damage but it prevent the roar from stopping the hunter. This tactic works with every wyvern who performs the roar in the same fashion.


Hunters with the Earplugs skill do not have to do anything as the effect of the roar is nullified by the skill.

Airborne

Aerial Fireball & Triple Aerial Fireball Ailment Inflicted: None
Normal Mode

An aerial version of the regular fireball. While airborne, the Rathalos will hover high up in the air above 1 spot without moving forward/backward/sideways, raise his head while looking down for a second or two and then shoot a fireball towards the ground. This attack has a variation where the Rathalos doesn't shoot 1 but 3 fireballs in a row. During this attack he can both hover above 1 spot but also move forward/backward while shooting the fireballs.

Rage Mode
The Triple Aerial Fireball becomes a bit more common. It also deals slightly larger damage.
Evasive Maneuver

The best and easiest way to avoid getting his by this attack is by going under the Rathalos to the spot where his shadow is and wait the attack out from there.



Once can also decide not to do this but by doing so, one is put in the path that the fireballs are headed and probably has to guard (if possible/necessary) or run sideways + rolling/diving (if necessary).



The best thing to do, is to stick with the 1st strategy, it guarantees safety and immediately allows attacks on the Rathalos if using a weapon whose moves give immunity to his High Wind Pressure while landing.


Around the world in 80 days Ailment Inflicted: 25% Stun
Normal Mode

The Rathalos will ascend into the air, fly across the whole area in a circle, and then dive towards the Hunter and attempt to smash him/her with his legs, flying a little distance after this attack before he finally lands again.




This attack can lengthen a hunt considerably if the Rathalos happens to spam it.

Rage Mode
Attack becomes slightly less time-consuming. .
Evasive Maneuver

It takes ages before the Rathalos finally dives towards the hunter, giving  time to sharpen, eat, heal, etc. Block or roll/dive away from the attack.


Claw Attack Ailment Inflicted: Poison/Stun
Normal Mode

The Rathalos will turn towards the hunter while hovering above 1 spot. He is bent backwards so that his legs are in the position to attack you while violently flapping his wings, and then he will lunge towards the hunter and smash him/her with his legs, sending the hunter flying if hit and causing poison + stun.

Rage Mode
The Claw Attack becomes slightly more common.
Evasive Maneuver

The best and easiest way to avoid getting hit by this attack is by going under the Rathalos to the spot where his full shadow is and wait the attack out from there. If one can see Rathalos' full shadow, he/she can easily see it coming. When seeing the shadow, immediately do a dive. 


If going under the Rathalos is not avoidable, then one should, if possible/necessary, guard against the attack. If that is not an option, roll/dive through the attack. Diving is recommended in this case, although one can roll this attack if using either perfect timing or evasion+ skills. However, it is still very risky.

MHP2G/MHFU

Jumping Fireball (slight modification) Ailment Inflicted: None
Normal Mode

In Nekoht and G-rank in MHP2G/MHFU, there is a slight modification to this attack. When the Rathalos lands, he will assume his attacking pose considerably faster than before, allowing him to chain attacks much more easily. One can see a minor change in the way he moves his wings when landing.

Rage Mode
His jump lands faster and can reach farther.
Evasive Maneuver

Same as above, except this time around, one should be a little more alert, as he will be able to attack after this attack slightly quicker than before.

MH3, MHP3rd

  • This section will only cover new attacks and modifications to attacks from previous generations.

Grounded

Charge Attack & Triple Charge Attack Ailment Inflicted: None
Normal Mode

The triple charge is now easier to dodge without necessarily having to dive. The turns before continuing the attack with the next charge are slightly slower, making it easier to dodge. The Rathalos does not perform instant charges anymore.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Block if possible/necessary or run/roll/dive out of the way. Staying anywhere but in front of the Rathalos will keep the hunter safe from these attack.


Fireball Ailment Inflicted: Fireblight
Normal Mode

The Rathalos will stand put, raise his head, and then fling it forward and spit a fireball.


While performing this attack, the Rathalos is open to damage for a few seconds. The fireball is slightly bigger than earlier games and can inflict fireblight.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If within the path of the fireball, it is best to block or run out of the way and dive if necessary. Players who have mastered timing their rolls can roll through a fireball instead.




It is best to just avoid being anywhere in front of the Rathalos to prevent being hit by this attack.


Instant Jumping Fireball Ailment Inflicted: Fireblight
Normal Mode

Since MH3 , the Rathalos' regular Jumping Fireball is replaced by the Instant Jumping Fireball.  The Rathalos jumps backwards and spits a fireball diagonally towards the ground in front of him while hovering for a second before he finally lands again.

This attack can be curved up to 180 degrees and the Rathalos usually goes airborne by doing this attack. It can inflict fireblight if the Hunter is hit by this attack.

Rage Mode
This attack becomes notoriously quick and can easily catch players off guard. 
Evasive Maneuver

The best way to prevent getting hit by this attack is making sure to never get too close to the Rathalos when attacking and stay on one's toes when attacking him within the 180 degree radius in front of him, as that is the total area of effect for this attack. If one does get dangerously close, then make sure to anticipate this attack at any time and  are close enough to his legs to be able to roll to safety (in the same direction as the Rathalos) to avoid the fireball from hitting. When using a weapon that relies heavily on guarding, such as lances and gunlances, one can basically tank through this attack. Weapons that do not rely on such tactics but are capable of blocking such as the Sword and Shield can have their instant-block used in case evading the attack isn't possible.


This is a quick attack that can surprise players at all times so no matter the situation, no matter if blocking is possible or not, it is always advised to anticipate this attack at any given time and to approach the Rathalos with caution no matter what.

If watching closely, a short and unusual pause occurs before this attack. It is a hidden warning sign during rage mode, because it isn't chaining attacks. 

If the Fireball miss but is quite close, it will cause the wind pressure effect. Rathalos will commonly charge the hunter while he/she is in a state where blocking or evasion is nearly impossible. 


Tail Spin

Ailment Inflicted: None
Normal Mode

The Rathalos will merely turn, approximately 180 degrees, slamming anything within the radius of his tail. He can spin both clockwise and counter-clockwise. This attack can be performed multiple times in a row. When landing a flash bomb on the Rathalos, this attack becomes more frequent while in his blinded state.


A player can use the direction the Rathalos spins in in order to create an opening to attack, as this attack is usually performed at least twice in a row so the player can anticipate where a certain attack point will be after 2 turns and adjust his/her position accordingly.  The Rathalos can, unlike the Rathian, still spin both clockwise and counter-clockwise.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If possible, guard against the attack. If not, try to roll/run out of reach. It's not advised to attempt rolling through the attack unless one has perfect timing or evasion up skills.


Roar

Ailment Inflicted: Fireblight
Normal Mode

The Rathalos will raise his head and then lower it again while doing 1 step forward and loudly scream, stopping player in their tracks if they didn't block/roll/dive (if within reach) or have no Earplug skills.

The Rathalos always performs a non-turning, instant jumping fireball (which can inflict fireblight if it hits) if the roar is the one he does when going into Rage Mode. The Earplugs skill is required to nullify the effect of the Rathalos' roar.

If Rathalos uses his left foot to step on the Hunter during his roar, the hunter will suffer a small flinch and be immune to the roar.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If the hunter's weapon allows blocking, do so. If not, dive through the roar or roll it if using Evasion +2 (+1 cannot roll this).

Players with the Earplugs skill do not have to do anything as the effect of the roar is nullified by the skill.

If one is close enough, he/she can also move towards the Rathalos' left leg and let it push him/her over when Rathalos steps forward. This deals minor damage, but it prevents the roar from stopping the hunter in his/her tracks. This tactic works with every wyvern who performs the roar in the same fashion. As for the jumping fireball that follows after a roar, it is best to either do one of the things above or to keep a small distance at all times. Avoid being close in front of him in case the roar does manage to take effect, which could lead to the hunter getting hit by the fireball.

Airborne

Hovering Fireball

Ailment Inflicted: Fireblight
Normal Mode

While hovering, the Rathalos will turn towards the Hunter. Then, while flying backwards,  shoot a fireball in the direction of the Hunter, sending him/her flying and causing fireblight if hit.

This attack isn't straightforward. The Rathalos can turn 180 degrees while performing this attack, so he is always able to shoot the fireball directly towards the hunter. The aim is also drastically better than that of the Rathalos in MHP3rd.

This attack can be performed several times in a row.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If blocking is possible/necessary, do so. If not, running sideways and rolling or diving if necessary is the best alternative.

The simplest way to stay safe from this attack is to always keep a medium distance while staying on the move, preferably sideways, as to circle around the Rathalos.


Aerial Triple Fireball

Ailment Inflicted: Fireblight
Normal Mode

While airborne, the Rathalos will hover high up in the air above 1 spot without moving forward/backward/sideways, raise his head while looking down for a second or two and then shoot 3 fireballs towards the ground. The Rathalos will sometimes follow the player where he/she goes (turning accordingly of course) while shooting the 3 fireballs.

This attack can cause fireblight.

Rage Mode
The attack becomes more common.
Evasive Maneuver

If possible, go under the Rathalos and wait out the attack. If unable to do so keep, moving sideways while attempting to close the distance and still get under the Rathalos. Blocking is also an option if capable.


Pin Ailment Inflicted: None
Normal Mode

The Rathalos will dive onto the hunter and pin him/her down with his legs. It will then start eating to recover stamina, dealing damage at each bite. The hunter can struggle out of the pin attack and other hunters/comrades can free the hunter by either staggering him or throwing a flash/dung bomb.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Block the attack if possible. If not, roll/run/dive out of the way. The attack is pretty straightforward. It is best to panic dive when the Rathalos dives at the hunter.


Around the world in 80 days Ailment Inflicted: Poison/Stun?
Normal Mode

The Rathalos will ascend into the air, fly across the whole area in a circle, and then dive towards the Hunter and attempt to smash him/her with his legs, flying a little distance after this attack before he finally lands again.

The execution of the attack is considerably faster and the attack has become way less frequent. That's the modification made for the 3rd generation Rathalos.

Rage Mode
Nothing worth menioning, safe for that the attack becomes slightly less time-consuming. .
Evasive Maneuver

It takes ages before the Rathalos finally dives towards the hunter, giving  time to sharpen, eat, heal, etc. Block or roll/dive away from the attack.


Aerial Bite

Ailment Inflicted: None
Normal Mode

The Rathalos will close the distance, hover above the hunter for a moment, and then bite (almost peck) at whatever is under him. This attack is rarely performed.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Block/Roll the attack if necessary. It's highly unlikely this will hit, unless the hunter is busy or not paying attention.


Aerial Roar

Ailment Inflicted: None
Normal Mode

Same as the normal roar, except that this time, he does it in mid-air and doesn't do the stepping animation. He hovers and lowers his head while roaring. The Rathalos may or may not do a fireball right after the roar.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

f the hunter's weapon allows blocking, do so. If not, dive through the roar or roll it if using Evasion +2 (+1 cannot roll this).

Players with the Earplugs skill do not have to do anything as the effect of the roar is nullified by the skill.

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