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Monster Hunter Dynamic Hunting

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Monster Hunter Dynamic Hunting
モンスターハンター Dynamic Hunting
Logo-MHDH EN
Release Date/s:
Japan - June 1, 2011
International - June 1, 2011
System/s: Android 2.2 or more
iOS 4.1 or more
Compatible Devices: iPhone 3GS, iPhone 4, iPod touch 3rd Gen or more
Official Site/s: http://www.capcom.co.jp/iphone/mhdh_jp/

http://www.capcom.co.jp/iphone/mhdh_en/

Generation: Second (Spin-Off)
Monster/s appearing in this game:
Basarios, Blangonga, Congalala, Daimyo Hermitaur, Diablos, Gravios,
Khezu, Red Khezu, Monoblos, Rathalos, Azure Rathalos, Rathian,
Pink Rathian, Shogun Ceanataur, Tigrex, Yian Garuga, Yian Kut-Ku,
Blue Yian Kut-Ku, Kirin, Lunastra
Weapon Types present in this game:
Sword & Shield, Great Sword, Dual Blades,
Hammer, Lance, Gunlance



Weapons || Armor || Achievements || Items || Monster Drops || Advice

UCtemplate1

Monster Hunter Dynamic Hunting is a spin-off of the Main MH game series for the iPhone[1]. Different gameplay features are for the game, with the use of the iPhone's touchpad. As seen in Famitsu's gameplay video, four monsters are in the beginning of the game (Yian Kut-Ku, and silhouettes of Congalala, Daimyo Hermitaur, and Khezu). After Beating the 4 monsters of a level, you go to the next level, and unlock more monsters and equipment. It has been released worldwide on June 1, 2011. [2]


Gameplay

  • Player chooses a monster to hunt from the choices in the menu.
  • To unlock new monsters, you must first beat the monster before it.
  • Weapons and Armor are customizable.
  • Multiplayer is possible with Bluetooth (for up to two players).
  • There are 6 different weapon types available in game, as of the newest update.
    • The current weapon types are Sword and Shield, Great Sword, Dual Blades, Hammer, Lance and Gunlance.
    • Lance and Gunlance are considered one weapon type, normal lance is called Dash and Gunlance is called Shell.
  • The game will indicate both hunter's and monster's HP, and the amount of damage the hunter does to the monster.
  • Below the health bar is a stock of how many Slash Attack uses you have . If you evade or block a monsters attack, you get 1 Slash Attack use. If you take damage, you lose 1 Slash Attack.
  • Slash attacks cut through any part of the monster. There are two types of Slash attacks. The first is a Horizontal Slash Attack, Which can be chained into regular attacks for a powerful combo. The second is a Vertical Slash Attack, which can be used to repel a monsters attack with a powerful blow.
  • If you counter a monsters attack with a Slash attack, it fills your Counter gauge. When the Counter gauge is maxed out, you can use your barrage/ultimate attack.
  • Controls are as follows:
    • Tapping the target monster with one finger performs an attack to it.
    • Blocks can be performed by holding down the screen with two fingers.
    • Evading is accomplished by sliding two fingers left or right.
    • Basic movement can be accomplished by sliding a single finger, left or right.
    • Slash attack are done by flicking one finger vertically or horizontally. (Depends on weapon)
  • When a monster attacks, there are 2 types of indicators of what type of attack it is. The first type of attack shows of yellow lines, which means the attack is blockable (if the weapon can block) and dodgeable. The second type of attacks shows red lines, which means it is unblockable, and must be dodged.
  • A player is graded from D (the lowest) to S (the highest) depending on their performance in the quest. Performance is ranked on: Mission Bonus, Time Bonus, Parts Bonus and Life Bonus.
    • Mission Bonus is determined by how well the hunter dodges/blocks monster attacks.
    • Time Bonus is determined by the remaining number of seconds on the clock.
    • Life Bonus depends on whether or not a retry was used and how much health was remaining (not counting potion use).
    • Parts Bonus depends on how many parts of the monster where broken.
  • Items and gold are received at the end of the quest, in which you can upgrade your weapons and armor with.
  • Time limit of 3 minutes is given on the upper right of the screen.
  • To unlock a new level, a player must beat the level before it.

Updates

Version 1.01.00

Release Date: July 7, 2011

  • Two new modes: Ex Mode and Real Hunt Mode.
  • (Once the player beats the Monoblos and skips the credits, the mode of 'Real Hunt' is unlocked. Next to the original hunts are now harder versions - the monsters are faster and stronger, their health bars are gone, and you have less in-quest items (1 potion and one of another item). When cleared, a tick will appear on the quest icon.
  • However the tick mark itself won't count towards your ranking in the iPhones "Game Center" but the grade you get (D, C, B, ect.) will.
  • Ex mode are for experienced players who want an added challenge once all the main missions are completed. After finishing the last mission, the game will ask the player to “take on the new ex challenge,” and allow the player to play that mode.

More information at Capcom-Unity

Version 1.02.00

Release Date: August 18, 2011

  • Weapon Type “Hammer” added to the game.
  • Level 4, and 4 new monsters added to the game: Pink Rathian, Tigrex, Gravios, Rathalos. This applies to 'Real Hunt' as well.
  • New customizable weapons and armor.
  • Minor Bug Fixes.

Version 1.03.00

Release Date: October 20, 2011

  • Weapon Types “Lance” and "Gunlance" added to the game.
  • Gunlances can enable the “Auto Guard” skill.
  • Level 5, and 4 new monsters added to the game: Diablos, Azure Rathalos, Kirin, Lunastra. This applies to 'Real Hunt' as well.
  • Two new functions: Replay and Twitter Function
  • Replay Function
  • If a player clears the quest without continuing, a player can record their entire playthrough.
  • Touching the screen while replaying can change the camera angle to the view the scene from above and check the distance between the player and the monsters.
  • Twitter Function (Twitter account ID is required)
  • Players can now tweet the result of their hunts and high-scores.
  • Players can also respond to questions from other hunters, or they can just simply communicate and tweet!
  • Players can tweet how they are doing, exchange info, and show their hunting accomplishments to their friends!
  • Some defaults have been adjusted.

More information at Capcom-Unity.

Gallery

Video

310px

310px

Monsters and Levels

There are five levels in the game, each level has 3 monsters and one boss monster. To unlock other monsters the player has to beat the monster before the next, ie. if the player beats the Yian Kut-Ku then the player unlocks the Congalala. To unlock a boss monster, the player must complete all of the 3 quest before the boss battle.

For example, in Level 3 the player has to beat the Yian Garuga, Red Khezu and Shogun Ceanataur in order to battle the Monoblos.

Level Monsters Boss Monster
1 Yian Kut Ku Congalala Daimyo Hermitaur Khezu
2 Basarios Blue Yian Kut-Ku Blangonga Rathian
3 Yian Garuga Red Khezu Shogun Ceanataur Monoblos
4 Pink Rathian Tigrex Gravios Rathalos
5 Diablos Azure Rathalos Kirin Lunastra

Notes

External Links

  1. http://www.capcom-unity.com/snow_infernus/blog/2011/05/18/monster_hunter_coming_to_iphone
  2. http://www.capcom-unity.com/snow_infernus/blog/2011/05/31/monster_hunter_dynamic_hunting_available_for_download_now


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