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Current damage formula for Monster Hunter 3 (Tri) has been established. Many components are similar to the original formula from previous games. Elemental damage and raw damage are now added together before any decimals are dropped. Sharpness now affects KO values by the same multiple as listed for raw attack.


For the Monster Hunter 3 (Tri) Hitzone Charts click on the following link: Monster Hunter 3 Hitzone Charts.


Formula

[ATP x TYPE x SHARP x HITZONE / CLASS]

+ [ELEMENT x SHARP x ELMZONE / 10] = DAMAGE



Attack Power (ATP)

Raw attack power listed in your status and element listed on your weapon.



Attack Type (Type)

Weapon Class Attack Type Classic Controls Freestyle Controls Attack Value

Sword and shield

Unsheathe Attack Attack without weapon drawn Attack without weapon drawn 16%
Jumping Attack Down Shake remote Hold vertically and press A
Upward Slice L-Stick + Up L-Stick + minus 14%
Regular Combo Up x2 (2 hits) A button x2 (2 hits) 13% & 11%
SnS Combo Up (2 hits, After regular combo)

A button (2 hits, After regular combo)

8%& 12% 15 KO
Revolving Slice X button Stand still + minus 24%
Horizontal Combo Left x2 (2 hits) Tilt left and press A x2 (2 hits) 20% & 15%
Shield Combo Right x2 (2 hits) Tilt right and press A x2 (2 hits) 8% & 12% 15 KO (x2)
Guard Slice Up (While guarding) A (While guarding) 14%
Short Sword has an inherent additional multiplier of 1.06 for all cutting attacks.

Does not apply to impact attacks with shield.




Weapon Class Attack Type Classic Controls Freestyle Controls Attack Value
Lance Normal Stab Combo Up x3 (3 hits) Hold horizontally and press A or shake remote (3 hits) 23%, 23%, 30%
Upward Stab Combo Down x3 (3 hits) Tilt remote left and press A (3 hits) 28%, 28%, 30%
Unsheathe Attack Attack without weapon drawn Attack without weapon drawn 28%
Counterattack Left Hold remote vertically and press A
Counterattack (Hold) Left (Hold) Hold remote vertically and hold A 30%
Lance Sweep Right Tilt remote right and press A 20%
Guarding Stab Up (While guarding) A (While guarding)
Forward Charge X button (Hits repeatedly) Minus (Hits repeatedly) 20% x1, 16%
Charge Finisher Up (During forward charge) Press A or shake remote (During forward charge) 40%
Shield Dash L-Stick + Up (While guarding) L-Stick + A (While guarding) -
Shield Attack Up (During shield dash) A (During shield dash) 14% 27 KO
If (Impact Hitzone x .72) is greater than Cutting Hitzone, use (Impact Hitzone x .72)
Forward Charge attack has a .25 multiplier for element, .50 multiplier on status.



Weapon Class Attack Type Classic Controls Freestyle Controls Attack Value White Yellow Red
Long Sword Unsheathe Attack Attack without weapon drawn

28%

29% 30% 36%
Step-Forward Slice Up A Shake remote 23% 24% 25% 29%
Follow-up Slice Up (After Step-forward) A (After Step-forward) 23% 24% 25% 29%
Thrust X A (After Follow-up), or tilt left and press A 14% 14% 15% 18%
Upward Slice Up (After Thrust) A (After Thrust), or tilt right and press A 18% 18% 19% 23%
Downward Slice Up (After Upward) A (After Upward) 23% 24% 25% 29%
Sweeping Slice (Back) Down Minus 24% 25% 26% 31%
Sweeping Slice (Left) Left Minus + L-Stick left

Sweeping Slice (Right)

Right Minus + L-Stick right
Spirit Attack 1 R (Spirit Bar Full) Z (Spirit Bar Full) 30% 31% 33% 39%
Spirit Attack 2 R (After Spirit 1) Z (After Spirit 1) 36% 37% 39% 46%
Spirit Attack 3 R (After Spirit 2, hits 3x) Z (After Spirit 2, hits 3x) 18%, 24%, 10% 18%, 25%, 10% 19%, 26%, 11% 23%, 31%, 13%
Spirit Roundhouse R (After Spirit 3) A (After Spirit 3) 36% 37% 39% 46%
Multiplier for connecting with center of blade: 1.05x
When Spirit Bar fills a temporary multiplier of 1.13x is awarded to all attacks




Weapon Class Attack Type Classic Controls Freestyle Controls Attack Value
Greatsword Vertical Slice Up A 48%
Unsheathe Attack Attack without weapon drawn Attack without weapon drawn
Horizontal Slice Left Tilt remote left and press A 36%
Upswing Right Tilt remote right and press A 46%
Charge (Level 1) Down (Hold) Hold remote vertically and hold A 65% (x1.1)
Charge (Level 2) Down (Hold) Hold remote vertically and hold A 80% (x1.2)
Charge (Level 3) Release Down halfway through the second charge Release A halfway through the second charge 110% (x1.3)
Greatsword Slap Up (After Vertical Slash or kick) A (After Vertical Slash or kick) 18% 27 KO
Overhead Smash Up (After slap) A (After slap) 52%
Smash Charge (Level 1) Up (Hold, after slap) Hold remote vertically and hold A (After slap) 72% (x1.1)
Smash Charge (Level 2) Up (Hold, after slap) Hold remote vertically and hold A (After slap) 90% (x1.2)
Smash Charge (Level 3) Release Up halfway through the second charge (After slap) Release A halfway through the second charge (After slap) 115% (x1.3)
Multiplier for connecting with center of blade: 1.05
Charging past level 3 will result in damage equal to a level 2 charge.




Weapon Class Attack Type Classic Controls Freestyle Controls Attack Value
Hammer Unsheathe Attack Attack without weapon drawn Attack without weapon drawn 15%
Hammer Check Down Hold sideways and press A or press minus 15%
Hammer Pound 1 Up Swing remote or press A 52% 15 KO
Hammer Pound 2 Up (After hammer pound 1) 20% 15 KO
Golf Swing Up (After hammer pound 2) 65% 27 KO
Level 1 Charge R button Z button 22% 15 KO
Level 1 Follow-up Up (After level 1 charge) A (After level 1 charge) 15%
Level 2 Uppercut R button Z button 36% 27 KO
Level 3 Superpound R button (2 hits) Z button (2 hits) 20%& 76% 48 KO
Level 3 Spin Attack L-stick + R button L-stick + release Z 20%, 10% (x5)
Level 3 Spin Release Up (During Spin Attack, before 3rd revolution) A or swing remote (During Spin Attack, before 3rd revolution) 60% 27 KO
Level 3 Spin Golfswing Up (During Spin Attack, after 3rd revolution) A or swing remote (During Spin Attack, after 3rd revolution) 90% 48 KO
Level 3 Spin Finisher No button pressed while spinning No button pressed while spinning 40% 27 KO




Weapon Class Attack Type Classic Controls Freestyle Controls Attack Value
Switch Axe (Axe ) Overhead Slice Up Shake remote + L-stick (Repeats combo) A 54%
Side Slice Right A after Overhead Slice, or Tilt remote right and press A 20%
Upswing Left A after Side Slice, or Minus 25%
Unsheathe Attack Attack without weapon drawn Attack without weapon drawn
Forward Thrust L-Stick + Up L-Stick + A
Transform Sword -> Axe R button (After Horizontal Slash) Z Button (After Horizontal Slash) 38%
Continuous Slash Combo Down (After Upswing, 2 hits) Continue to shake remote, or press A, after Upswing without holding L-stick. (2 hits) 10% & 10%
Switch Axe (Sword) Horizontal Slice Up A 22%
Upward Slice Right Shake remote Tilt remote left and press A, or continue holding L-stick and press A after Downward Slice 30%
Downward Slice Down L-stick + A 34%
Unsheathe Attack Attack without weapon drawn Attack without weapon drawn
Transform Axe -> Sword R button (After Forward Thrust) Z button (After Forward Thrust)
Thrust X button Minus 30%
Combo Burst X button (after thrust, 6 hits) Shake remote or A button (After thrust, 6 hits) 15% (x6)
Burst Finisher X button (after combo burst) Shake remote or A button (After combo burst) 60%
For weapons with attack vial: use 1.25 variable for all attacks in Sword Mode.
For weapons with elemental vial: use 1.25 variable for all attacks in Sword Mode.

Sharpness (SHARP)

Sharpness Color Attack Modifier Element Modifier
Red .50* .25
Orange .75* .50
Yellow 1.0* .75
Green 1.05 1.0
Blue 1.20 1.0625
White 1.32 1.125
Purple 1.50 1.20
  • At yellow sharpness or below, a small chance of damage correction can occur. This will cause you to do only

40% of the actual listed damage. To avoid this, keep your weapon in green sharpness or higher.



Monster Hitzone (HITZONE)

See hitzone charts for variable. Enter as a decimal. Example: 80 = .80



Element Hitzone (ELMZONE)

See hitzone charts for variable. Enter as a decimal. Example: 80 = .80



Elemental Power (ELEMENT)

Amount of element listed on your weapon status.



Class Multipliers (CLASS)

Weapon Multiplier
Short Sword 1.4
Lance 2.3
Longsword 3.3
Great Sword 4.8
Hammer 5.2
Switch Axe 5.4

Example

A hunter with a Shining Wyvern Blade attempts to execute a revolution slice (circle) against the regular green Rathian in her face. Assuming the weapon is a sharpness level of white,

(Attack power X Weapon type X Weapon sharpness X Hitzone X Variable) / Class = Total raw damage

Therefore,

(357 X 0.24 X 1.30 X 0.90 X 1.50)/ 1.40 = 107.4 which would be rounded down to 107.

Editors

All pages and links made by TheKingKiller

All charts by DS31

Freestyle Controls added by Garuu

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