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Long Sword

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Contents

[edit] Weapon Overview

A user of the foreboding Long Sword


The Long Sword weapon class is a relatively fresh addition to the roster of weapons available for combat in the Monster Hunter series of games. Making their first appearance with their own style of play in Monster Hunter 2, Long Swords, also called Tachi, were previously duplicates of the Great Sword weapon class in terms of controls. Since then, they have become perhaps a favorite choice of the player base, having comparatively swift attacks, fluid controls, and immense damage potential with the Spirit Combo addition.
Having pervasively high attack power means having some drawbacks, however. Since its departure from the Great Sword family, the Long Sword has no ability to guard against attacks by any means, aside from the standard roll dodges. Thus, the hunter must compensate for defensive power by sometimes going all-out. The Long Sword class actually has some degree of delay after the weapon's initial attacks, but balances this with a back-hop/wide swing attack which is able to be entered into the mix of the fight quite freely. The hunter must take some necessary risk in filling up his Spirit Gauge, which, once full, can unleash a devastatingly powerful Spirit Combo, a volley of swings so fast and fierce that the long sword may easily outpace other weapons in the vicinity in terms of damage output.






The Longsword is a really impressive and gallant weapon
The small backjump

[edit] Weapon Traits

Long Swords are very special weapons. Their handling is quite different from the Great Swords', even though they may come from the same branch. Hunters will find that one can often upgrade a Great Sword into a Longsword, and vice-versa.

  • LS's are very fast compared to Great Swords and can land hits much faster.
  • You can chain your attacks together very easily. For example, triangle, triangle, circle, triangle makes a good starting combo with a lot of damage output.
  • LS's have 2 main branches, Bone Katana and Iron Katana. Generally both types are weapons with diverse elements imbued. LS's are rich in elemental power as well as raw damage.
  • LS's have the "Spirit" ability, represented with a Spirit bar below the Stamina bar. Every time you land a hit, the Spirit bar grows. You can use the Spirit Guage by pressing the R button to unleash a Spirit attack.
  • Spirit attacks can be chained to make devastating combos.
  • Spirit attacks do not bounce, no matter the current sharpness or toughness of your target.
  • If you charge the Spirit bar fully, you get a damage bonus of 120 for some time, or until the spirit bar depletes.
  • Combining all the different moves with the LS, you can do a maximum of 13 chained hits.


  • You can possibly initiate an infinite chain by pressing triangle, triangle, circle, triangle, triangle, circle, repeat.
  • You can also tie in an extra attack with triangle after every Spirit attack for an effective combo

[edit] Spirit Bar

Each Spirit attack will make a flash and then the attack

One of the most important traits of the longswords is the Spirit bar. Using it right, you can use devastating attacks one after another. To use a spirit attack, the R button needs to be used alone instead of circle or triangle.

  • With the Spirit bar full, it will start flashing slowly, and will give the hunter a damage increase.
  • Once the spirit bar is full, it will last 30 seconds while flashing and giving the increased attack effect
  • After 30 seconds without hitting an enemy, the bar will automatically start to decrease
The spirit bar is right under the sharpness icon
Full spirit bar


  • Once the Spirit bar starts decreasing, it will take approximately 35 seconds before emptying itself.
  • Each Spirit attack will slightly deplete the spirit bar in exchange of an attack done with the maximum damage of the weapon, as well as "fixed" sharpness for this attack, this meaning the attack will not bounce despite the natural sharpness from the weapon and the strength of the target (resembling the ESP skill)
  • After the first two Spirit attacks, any other attack can be chained. This attack will have properties of both a Spirit attack and a regular attack, though it charges the Spirit bar instead of depleting it, allowing longer combo attack.
  • The final attack from the Spirit attack combo unleashes 3 consecutive slashes, while depleting the same amount of spirit bar a single attack would do.
  • There is something known as the Spirit Eradicater Combo. This gets in 12 attacks vs. the 5 through normal spirit combo. To perform press Triangle - Triangle - Circle - Triangle - Triangle - R - Triangle - R - Triangle - R. The added triangles get in 11 attacks allowing for more damage. Best used when creature is stunned, In pitfall trap, caught off guard, or is sleeping. Essentially anytime the creature is open for at lest 7-10 seconds


Additions in MH3


  • The Spirit Combo has an additional attack that can be chained after the 3-slash combo. The hunter turns and does a forward-dashing slash with an impressive attack area. The hunter then proceeds to do a samurai-esque pose and sheathes the Longsword.

[edit] Videos

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[edit] Movements on Detail

LS will give a long range with frontal stab or slashing attacks
Upward slash
Downward vertical slash

[edit] Weapon Sheathed

Image:PSTRI.png = Draw weapon
 Image:PSX.png = Roll
 R + Image:PSTRI.png = Quick Draw + Spirit Slash attack

[edit] Weapon Drawn

Image:PSTRI.png = Vertical Slash

Image:PSTRI.png = Second Vertical Slash
Image:PSO.png = Frontal Stab

Image:PSO.png = Foreward Stab

Image:PSTRI.png = Vertical upward slash

Image:PSTRI.png + Image:PSO.png = Horizontal Slash + Small back Jump
The Horizontal Slash & small back jump can be chained after almost every attack, almost like a finishing attack.


R = Spirit Slash attack (Can be Used up to 3 times)

Image:PSTRI.png = Frontal Stab (regardless its triangle it will be a frontal stab)

NOTE: The Spirit attack can be used 3 times by itself, and the third attack will always be the finishing slash, using 3 slash attacks instead of 1. Also, only the first and second attacks can be chained to an extra attack with the circle button, while the third attack can only be followed by a roll (like all the other attacks) or a Horizontal slash and a small jump back (also just like all the other attacks).

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