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Weapons
Topics: Weapon TypesWeapon MechanicsSharpnessElementStatus

Weapon Types:
Sword and Shield Icon WhiteDual Blades Icon WhiteGreat Sword Icon WhiteLong Sword Icon WhiteHammer Icon WhiteHunting Horn Icon WhiteLance Icon WhiteGunlance Icon WhiteSwitch Axe Icon White
Charge Blade Icon WhiteInsect Glaive Icon WhiteTonfa Icon WhiteMagnet Spike Icon WhiteAccel Axe Icon WhiteLight Bowgun Icon WhiteMedium Bowgun Icon WhiteHeavy Bowgun Icon WhiteBow Icon White

Lance Weapon Trees:
MHF1MHFUMH3MHP3MH3UMH4MH4UMHGenMHGUMHWMHWIMHRise



Weapon Overview

2ndGen-Lance Equipment Render 001


Lances (ランス Ransu) are long weapons that can strike from a distance. The lance is always accompanied by a large shield which generally grants a powerful defense against most attacks. Although slow and difficult to travel with, the weapon's damage output can be impressive. Lances have different moves, such as the upstab, forward stab, and charging attack.
Lances are one of the only weapons that can attack and block at the same time.


Table of Contents:
Traits, Movements, Links


Weapon Traits

Lances are powerful Weapons that should not be overlooked. They have the capacity to deal some pretty decent damage. Lances can be found in the 2 main trees (as usual with almost all weapons).


Diagonal

Diagonal Stab

Jumpback

Small backjump

  • Lances have an overall high Sharpness bar compared to other weapons (even though almost no natural white bar of sharpness is available in MHF2).
  • Lances come with a shield and are the best blockers in the game (along with Gunlances).
  • Lances have a tendency to be accompanied with a defense bonus (although this defense boost is usually minimal). They can be used for tanking but Gunlances are recommended if you choose to take the tanking route.
  • Lances come in a wide variety of elements, making them suitable for the every situation. They are not as elementally powerful as the Sword and Shield, however.
  • Lances have a long range of attack (due to their length) and have very precise and accurate strikes. This makes them perfect for targeting specific monster parts that other weapons can not reach as easily.
  • Lances have a middle to high overall damage. Compared to their cousins, the Gunlances, they have higher damage.
  • Hunters can land 2 kinds of stabs: frontal and upward. Both of these can be chained up to 3 times.
  • Lance wielders can perform small back jumps and sideways slides. After each evade you can chain 3 stabs in any combination. After a back jump, if you hold the analog stick right or left and press X, you can do a slide dodge in that direction. This is useful if you are unfamiliar with the dodging style and accidentally jump towards a monster.
  • After performing one jump (or after attacking), the lancer can perform a large back-step that is longer than the usual back-step. You can do this by pulling back on the analog stick and pressing X during your hop after the initial hop or attack. After the large back-step is performed, you can not chain together any more jumps until you reset your combo. This jump also uses more stamina.
  • Lance hunters can perform a charging attack that depletes stamina. The charge is relatively weak but can be finished with a powerful front stab, which is the strongest single Lance attack.
  • An effective tactic for the charging attack is to knock the monster down, then charge near a jointed area of the monster (e.g. the joint of a Rathalos back and wing, or the joint of any monsters legs and stomach). You should be running in place towards said joint but still striking the joint, dealing large amounts of damage.
  • Lances have the Fast draw and defensive stance abilities.
  • Some users complain about the lack of mobility, but by back-hopping in the direction that you want to travel in you can reach your destination faster than if you were walking with your weapon unsheathed. Note: The armor skill “Evade Distance Up“ increases the hop distance of the lance, thus improving evade techniques and unsheathed travel.
  • While Lances are purely cutting weapons, the shield can be used for impact attacks. Lance also has a hidden mechanic that allows it to mimic impact damage, but in value only. This means that the lance will take the higher of the two hitzones, after the stipulation of only taking 72% of the impact hitzones value. A Lance will only change if the impact hitzone value is notably larger than the cutting hitzone value. For example, when the lance strikes a Daimyo's shell, the cutting hitzone has a value of 30 and the impact hitzone of the shell has a value of 50. The game will reduce the impact hitzone down by 72%, in this case the impact hitzone is turned into 36, since the number is still higher than the cutting value, the lance will switch. However if the cutting hitzone value is 22 like Barroth's head, and the impact hitzone value is 25, after the 72% stipulation the impact hitzone is only left with 18, meaning it'll stick to cutting damage.
  • In MH3 and MHP3rd, the Lance gained several different attacks that make it even more useful than before. The most important of these is a counter-stab that allows the user to deliver an upward stab immediately after blocking an attack. This has made the Lance popular with hunters who favor a more defensive style of playing. Like the SnS, the Lance can also perform a shield bash that deals impact damage. Although now you have to be guarding to press triangle and circle to perform a charge attack.
  • In MH4, the lance gains a new attack while performing a charge attack: the hunter can do the normal finisher or they can jump and hit the monster and attempt to mount them as the other finisher.

Movements on Detail

Now we will see more details on the movements and even some combos.

Weapon Sheathed

Defense

Defense Stance

PSTRI = Draw weapon
PSX = Roll
R + PSTRI = Quick Draw & Defensive stance
PSTRI + Direction = Quick Draw + Frontal Stab

Weapon Drawn

Ram

Charging attack

R(HOLD) = Defense
R(HOLD) + PSTRI = Defensive + Frontal Stab
R(HOLD) + PSO = Defensive + Charge Counter
PSX = Small jump back (Can be used as long as there is stamina)
PSTRI = Frontal Stab (Can be chained up to 3 times) 
PSO = Diagonal Stab (Can be chained up to 3 times) 
After any Stab + Left/Right + PSX = Sideway small jump (Can be used up to 3 times)
PSTRI + PSO = Charging attack (The hunter will run until stamina is depleted) 
During Charging attack + PSTRI = Frontal Stab & End of charging attack 
During Charging attack + PSO = End of charging attack

Lance Damage

  • The lance can be a very powerful weapon if used correctly. It requires a little more skill to wield effectively than other weapons, which tends to scare off some novice hunters
  • The damage for all Blade masters (melee classes) is calculated using the following formula: [ATP x TYPE x CRITICAL x SHARP x HITZONE x DEFENSE x RAGE x VAR]/[CLASS]=Total
  • Although this formula may seem complicated, it helps to show the difference between damage between the different Lance attacks.
  • In Monster Hunter, weapons always deal a fixed percent of their raw power based on the chosen attack.
  • For the lance, the following values indicate the percent of the lance's raw power that each attack uses:
    • Lance Chart
  • Simply put, this chart shows the difference in power between attacks. The higher value indicates a stronger attack. But do these values really make a difference? Let's find out!
  • Let's say that I use my guard attack on a Low-Rank Rathalos' head using a lance with 322 raw power and green sharpness. According to the damage formula (I won't bore you with the math) you would deal 25 damage. Now if you used that same lance but hit the Rathalos' head with an upward stab (again, I won't bore you with the calculations) you would deal 35 damage. As you can see, the upward stab's higher percent of raw power used does impact the final outcome of damage. The upward stab's 10 more damage (35-25) will significantly reduce your hunting time and will make the hunt noticeably shorter.
  • Now this doesn't mean only use the more powerful attacks. There is a time and place for everything. With practice (and a lot of patience), you will be able to easily choose the best attack to use against a monster that suits the current situation.

Lance Strategies

There is no correct strategy to fighting any particular monster. It is up to the hunter to develop one's own strategy that works best for them. Here are just two of the common strategies that many lance users use

Evade

  • The most difficult lancing technique to master is the evade strategy. The reason why many of the expert players use this strategy is because you can kill a monster much faster by evading than by blocking with your shield
  • For this strategy, you will need armor with the skill "Evade+2" (this skill increases the duration of invincibility while rolling/hopping). The skill "Evade Distance Up" (increases roll/jump distance) is not required, but it does make evading a little bit easier.
  • Evade+2 will not let you jump through every attack in the game but it lets you evade most of them.
  • The way the skill works is as the monster tries to hit you, you press the X button to jump backwards (or any other direction of your choice). If you time the jump correctly you will jump right through the attack without taking any damage.
  • This method also helps to save stamina, as back hopping requires much less stamina than blocking.
  • You can only evade attacks by hopping through them if the duration of the monster's attack is short enough.
  • For example, let's say that you are using low rank Obituary/Butterfly armor which has the skill Evade+2 and you are lancing a Rathalos. The Rathalos' tail swing has a short duration, meaning that if you hop the second that you get hit, you will have successfully have evaded the attack. The fireball attack also has a short duration so if you back hopped through the fireball you will, again, have successfully evaded the attack.
  • Now lets say that you are lancing an Akantor with Evade+2 armor. Akantor's charge attack has a long duration, so it is only possible to evade the attack by physically moving out of the way. If you back hopped, once you finished with your jump you would still be in the way of Akantor's charge so you would get hit.
  • The trick to evading through attacks is only to hop through attacks that have a short duration (tail swings, fireballs, bites, claw swings, etc.).
  • The more experience you gain by using the lance, the easier it will become to determine the correct time and place to either evade or guard.
  • One of the most useful armor sets would be the Narga X armor from Monster hunter freedom Unite. It gives evade +2 and evade distance up without the need to socket. The set also has a high amount of armor when fully upgraded and plenty of extra slots. (it's kind of the set you must have)

Guard

  • The guarding strategy is the easier of the two primary lancing strategies, but by using this strategy you won't be able to kill monsters as fast as you could have using the evade strategy
  • Evading may be used to be able to kill monsters fast, but guarding is not totally useless. That big shield is there for a reason. There are certain attacks that are much easier to defend against by guarding and there a few monsters, such as Black Gravios, that can be killed much quicker by shielding against their attacks.
  • If you plan to block most of the monster's attacks, then a good armor skill to have would be "Guard+1" (there is an upgrade to this skill, Guard+2, that increases the skill's effectiveness but is rarely useful because Guard+1 will almost always do the trick)
  • The skill Guard+1 reduces the stamina required to block an attack as well as reducing the knock-back of attacks. This means that for most attacks you won't get pushed back at all from blocking. This is very useful because it saves stamina and the time you save from not getting pushed back helps to reduce the your hunting time. Guard+2 increases these abilities further but it is not worth the slots because Guard+1 should be adequate for the majority of your hunts.
  • Another skill that can be very useful against certain monsters is "Guard Up". This skill makes any previously unblock-able attacks now block-able. For example, the Plesioth's beam attack, Gravios's beam attack, and the Khezu's shock blast attack are all unblock-able attacks that will go right through your shield if you attempt to block them. With Guard Up, all of these attacks become block-able so now every attack in the game is block-able.
  • The one downside of Guard Up is that some monster's do not have any unblock-able attacks which makes this skill useless against them. If you are fighting a Rathian, you can already block all of its attacks anyways without Guard Up which means that if you are using Guard Up during that fight it becomes a waste of valuable slots. Skills such as Guard+1 would've been much more useful in that situation.
  • The way to fight a monster using a lance is simple. All you have to do is hit the monster a few times, back hop (it doesn't matter which direction you hop in) and hold block (its faster to cancel a combo with a hop and then shield than to stop attacking, wait for your character to get back into ready stance and then hold down the block button).
  • Remember, do not get too greedy with your attacks or you will end up getting hit.
  • Remember, just because these evading and guarding sections are listed under "lance techniques" doesn't mean that if you aren't using one of these strategies you're doing it wrong.
  • It is up to the hunter to develop his/her own strategies and use whichever one they feel the most comfortable with.
  • Some may find that they like using an even combination between guarding and evading and use an armor set with Evade+2 AND Guard+1 while others might feel more comfortable using only guarding techniques.
  • The new counter-stab move introduced in Tri makes the guarding strategy much more useful, as it allows a hunter to quickly raise their shield after attacking, then attack immediately after guarding against a monster attack.


Advantages

  • The Counter-stab maneuver allows the wielder to quickly cancel an attack combo to raise his shield, and then immediately keep attacking after blocking a monster attack. (MH3 Onwards)
  • Incredible range.
  • Considerably good attack power, as well as an ability to focus on a single point.
  • Many lances also give defense boosts. For example, lances made from Hermitaur materials.
  • Most effective guard out of all blademaster weapons.

Limitations

  • Dodging is somewhat limited, with the backstep sometimes causing the user to be backed into a corner.
  • Small variety of attacks and rather cumbersome to wield.
  • In general, harder to target the monster's tail due to its cumbersome speed.
  • In general, very hard to KO monster unless deliberately using the shield attack.

Videos

Video
MHP3rd_Lance_Movements_Controls
Title MHP3rd Lance Movements Controls
by MHP3rdFrance
Video
MH4G_MH4U_Lance_Tutorial
Title MH4G/MH4U Lance Tutorial
by gaijin hunter
Video
Monster_Hunter_4_Ultimate_Lance_Tutorial_MH4U_Basics
Title MH4U Lance Tutorial
by Arekkz Gaming

See also

Weapon Types
Weapon Mechanics
Portal:Weapons

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