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Khezu Armor (Blade)

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This is the Low Rank Blademaster Version of the Khezu Armor.

Click for Low Rank Gunner Version of Khezu Armor.

Khezu Armor

for Male and Female
Rarity: 3, Total Slots: 6
General Information
Khezu Armor Total Defenses:
Initial Defense 160
Max Defense 390
Fire Resistance -15
Water Resistance 15
Ice Resistance 5
Thunder Resistance 20
Dragon Resistance 0
Skill Effects: Damage Rec Spd +1, Wide Area +1
Armor Pieces
MH3icon-Helm Head Khezu Helm
MH3icon-Plate Torso Khezu Mail
MH3icon-Gauntlets Arms Khezu Vambraces
MH3icon-Waist Waist Khezu Tasset
MH3icon-Leggings Feet Khezu Greaves

Slots & Description

Armor Piece Name Slots Description
Khezu Helm
O Helm covered in Khezu hide. It is dark...
Khezu Mail
O Mail covered in Khezu hide. You feel at one with its charms...
Khezu Vambraces
O Vambraces covered in Khezu hide. The cool feeling to the skin is pleasant...
Khezu Tasset
OO Tasset covered in Khezu hide. You feel at one with its charms...
Khezu Greaves
O Guards covered in Khezu hide. The cool feeling to the skin is quite pleasant.


Items Required Cost
MH3icon-Helm Pale Bone x1, Flabby Hide x2, Earth Crystal x4, Monster Fluid x2 3350z
MH3icon-Plate Flabby Hide x2, Iron Ore x8, Ioprey Hide x2, Monster Fluid x2 3350z
MH3icon-Gauntlets Pale Bone x1, Flabby Hide x2, Iron Ore x6, Thunderbug x1 3350z
MH3icon-Waist Flabby Hide x2, Iron Ore x8, Rubbery Hide x1 3350z
MH3icon-Leggings Flabby Hide x2, Machalite Ore x2, Bullfango Pelt x3 3350z
Pale Bone x2, Flabby Hide x10, Earth Crystal x4, Monster Fluid x4, Iron Ore x22, Ioprey Hide x2, Thunderbug x1, Rubbery Hide x1, Machalite Ore x2, Bullfango Pelt x3

Armor Skills

Skill Points Total
MH3icon-Helm MH3icon-Plate MH3icon-Gauntlets MH3icon-Waist MH3icon-Leggings
Rec Speed +4 +3 +4 +3 +3 +17 Damage Rec Spd +1
Wide Area +2 +2 +2 +2 +2 +10 Wide Area +1
Horn +1 +1 +2 +1 +2 +7
Faint -2 -1 -1 -1 -2 -7

Since this armor has 6 slots, primary option for gemming is to insert 3 feel good jewels, 2 fife jewels and 1 steadfast jewel. This customization will give you the following skills:

  • Damage Rec Spd +1
  • Wide Area +1
  • Flute Expert

Defense Levels

Armor Level Armor Defense Armor Sphere Required Upgrade Cost
2 34 Armor Sphere 318z
3 36 Armor Sphere 318z
4 38 Armor Sphere 318z
5 40 Armor Sphere 318z
6 42 Armor Sphere 318z
7 44 Armor Sphere+ 482z
8 46 Armor Sphere+ 482z
9 48 Armor Sphere+ 482z
10 50 Armor Sphere+ 482z
11 52 Armor Sphere+ 482z
12 54 Hrd Armor Sphere 636z
13 56 Hrd Armor Sphere 636z
14 58 Ryl Armor Sphere 1670z
15 60 Ryl Armor Sphere 1670z
16 62 Ryl Armor Sphere 1670z
17 64 Ryl Armor Sphere 1670z
18 66 Ryl Armor Sphere 1670z
19 68 Ryl Armor Sphere 1670z
20 70 Ryl Armor Sphere 1670z
21 72 Ryl Armor Sphere 1670z
22 74 Ryl Armor Sphere 1670z

Total Armor Spheres Per Piece

Total Armor Spheres Total Cost
Armor Sphere x5, Armor Sphere+ x5, Hrd Armor Sphere 2x, Ryl Armor Sphere 9x 20302z

Total Armor Spheres For Set

Total Armor Spheres Total Cost
Armor Sphere x25, Armor Sphere+ x25, Hrd Armor Sphere x 101,510z


  • Strange-looking armor with good elemental resistances and good defenses, having the second highest Defense of the Rarity 3 armors. Because it requires a lot of materials, some of which can be difficult to obtain for new players, few players can afford it early in the game. It has interesting skills, mostly meant for group hunting. It has a whopping +17 in Rec Speed, which, unfortunately, still only activates Damage Rec Spd +1, doubling the speed at which the red portion of your health decreases. Wide Area +1 allows nearby allies to gain 50% of the effect of certain items, but it's generally useless in solo, as the only one benefitting from it will be your Felyne, but it's great in group hunts as you can assist players around you. Its latent skill is Horn, a skill that decreases the chances of Horns (the items) breaking. More importantly though, it increases the duration of Hunting Horn buffs by 1 minute, making it a great skill for Hunting Horns, but almost useless for other weapons. Last, the armor has -7 Faint, which will double the time you are dizzy after repeatedly getting hit.
  • You can easily reach Damage Rec Spd +2 with 3 Feel Good Jewels. This will also grant Faint Dur [X2], but that can be fixed with 1 Steadfast Jewel. This leaves you with 2 slots and any weapon slots, so the only thing you can do is insert 2 Fife Jewels to reach Flute Expert.
  • It's not recommended to use the Cap, as it has 1 point less Rec Speed and no points in Horn. Though this is not a major issue (2 Fife Jewels will still give Flute Expert and 4 Feel Good Jewels and 1 Steadfast Jewel will still give Damage Rec Spd +2 and no Faint Dur [X2]), the Pale Extracts required for the Feel Good Jewels are quite rare and generally more useful to make Mega Demondrugs/Armorskins, it's better to use the Helmet.
  • Wide Area +1 only affects Potions (not Mega Potions), Antidotes (only 50% chance to cure poison for allies with Wide Area +1), Herbs, Power Seeds and Armor Seeds. Since all of these items are used a lot by Low Rank hunters, it's not a bad skill in group hunts and can act as a replacement for Lifepowders and some Hunting Horn buffs.
  • Recommended to get if you do a lot of group hunting, but otherwise it's quiet useless, as the Horn skill can be added to most armors with 5 slots (5 Fife Jewels) and the Rec Speed skill is not worth getting a whole new armor (Damage Rec Spd +1 can be gotten from only 3 pieces, generally the Vambraces and 2 other pieces if ou really want it).

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