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Immortal Zinogre are Special Species of Zinogre introduced in Monster Hunter Explore.

Physiology

Immortal Zinogre has the same appearance as regular Zinogre. Main difference being the color scheme, which it has gray shells and silver white fur. The supposed gold parts have a blue-green gradient color. And unlike other Zinogre counterparts, it is constantly accompanied by its symbiotic bugs.


Abilities

Immortal Zinogre has lifesteal capability, which it can heal off physical attacks with its special symbiotic bug. Like other Zinogre counterparts, it also has Charged State and Supercharged State, allowing it to inflict Electric Shocked Status Ailment (A reworked Thunderblight in Monster Hunter Explore) with its physical attacks. Like its relatives, it can also release symbiotic bugs in form of projectiles. The projectiles have homing ability like Stygian Zinogre's and all projectiles can inflict Electric Shock and Paralysis. When it enrages for extended period of time, it would summon lightnings that could inflict Electric Shock and Paralysis. Once it reaches low Health, it will charge up in a bright green light, collecting life energy from its symbiotic bugs to recover health.


Behavior

Habitat


Game Appearances

Main Series

  • None

Spin-offs

Crossovers

Notes

General Notes


  • In TEPPEN, there's a card of Immortal Zinogre, named Recharged Soul Zinogre (反魂せし翠狼 ジンオウガ).
  • Immortal Zinogre is the main focus of the story for Voltheil Isles.
  • Immortal Zinogre's symbiotic bugs are named 幽明虫(ゆうめいちゅう).
    • According to Professor's investigation, the bug has no mouth but it can feed off heat energy from other living beings.
  • Immortal Zinogre releases different number of projectiles according to its Charged states.
    • It releases 1 in its default state, 2 in its Charged State and up to 5 in its Supercharged States.
  • It has different healing methods according to its health.
    • When it has between 50% ~ 75% Health, it will enter Charged State into Supercharged State and then enter the green recovery charge.
    • When it has below 25% HP, it will roar into Supercharged State directly and then enter the green recovery charge.
    • Hunters have 20 seconds to interrupt the healing charge.


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