Hunting Horn
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Sword and Shield | Dual Sword | Great Sword | Long Sword | Lance | Gunlance | Hammer | Hunting Horn | Light Bowgun | Heavy Bowgun | Bow | Weapon Mechanics
Great Sword and Long Sword Tree | Long Sword Tree, Part 1 (MHF2) | Long Sword Tree, Part 2 (MHF2) | Sword and Shield Weapon Paths | Lance/Gunlance Tree (MHF2) | Hammer/Hunting Horn Tree (MHF2) | List of Light Bowguns | Heavy Bowgun List (MHF2) | Bow Weapon Tree
[edit] Weapon Overview
The Hunting Horn is similar to the Hammer in terms of power output if not a bit less damage. Much like hammers, hunting horns (or HH as they are sometimes referred to) can knock out monsters. What makes the Horn different from the hammer is its Recital ability which is triggered by pressing the "R" button. Each Horn has a different set of three notes that are different colors. Each Horn has three different notes which sometimes changes when the hunting horn is upgraded; so knowing what the notes are is a crucial part when choosing a horn. The Recital mode allows you to play the notes in a certain order to trigger positive effects for yourself or teammates.
- Note: All of the note combinations and note sets can be found in the bookshelf at your home.
[edit] Notes
- As said above, each Horn has a different set of notes and an HH user can only be successful by memorizing note combinations to buff themselves and their party members. Aside from the bookshelf in your home, the HH notes can be found here and here.
- The "High Frequency" ability is in MHP2G and MHFU. It acts as a Sonic Bomb.
- The "Physical Reconditioning" ability is also known as Health Rec. It recovers one's health.
- The "Thousand Village Eyes" ability is autotrack.
- The "Providence of Spirit King" ability works like Divine Protection. It gives a chance to protect the hunter from damage.
- Not all hunting horns have the necessary stats for combat. for example, some hunting horns have lower sharpness than others.
- One important armor skill for HH users is Horn. The Horn skill extends your hunting horns effect, such as attack power up, for an extra minute. This allows you an extra minute of free time where you can fight/heal/re-buff your self and/or your party.
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