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Hunter's Guild

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The Hunter's Guild (Japanese ハンターズギルド) is the central governing body within the Monster Hunter universe. Its primary purposes are to regulate all hunting activities and manage the monster population.

MH-Guild Crest


The Hunter's Guild headquarters are located in the city of Dundorma, and all major announcements and actions are made from this location. Beyond this, the Hunter's Guild commands a sprawling territory comprised of many districts located in a multitude of regions. The main districts of the Hunter's Guild are the Minegrade, Dundorma, Loc Lac, Tanzia, Val Habar, and Mezeporta districts. Hunter's Guild-certified gathering halls can be found in all major city centers such as the ones noted above. Smaller Hunter's Guild outposts are commonly set up in less populous and more remote towns and villages, such as Pokke Village, Moga Village, or Yukumo Village, and are handled by one or more Hunter's Guild-employed representatives. These smaller outposts are considered to be a part of the larger districts in which they are located. For example, Pokke Village belongs to the Dundorma district and Yukumo Village belongs to the Loc Lac district.

Main Goals

The primary goal of the Hunter's Guild is to prevent damage to the monster populations. This is so they can prevent other monsters species from going extinct like many other monster species before now. Due to this the Hunter's Guild keeps tabs on the monster populations in areas and prevent hunters from taking the same quest more than once, unless it is necessary to do so. However, if the monster threatens lives, towns, cities, etc. than hunters are allowed to hunt it to prevent its destruction, even if the monster is rare, as long as the monster is at least repelled or slain.

The Hunter's Guild is also well-known for preventing poaching. Poaching is illegal to the Hunter's Guild. Poaching can lead to a multitude of punishments but most commonly death at the hand of a Guild Knight or erased from the public without a trace.

Services and Responsibilities

The Hunter's Guild unifies and regulate the hunting activities on which many people make their living. The guild aggregates hunting and gathering requests from far and wide, and posts them within their gathering halls and outposts throughout the land for professional hunters to undertake. These "quests" can have many purposes, including defense of citizens or towns, or research into monster anatomy and biology. On certain occasions, for example, an Elder Dragon attack or a sighting of a rare or previously undiscovered monster, the Hunter's Guild itself will issue a hunting request to a specific range of hunters. The guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis. 

Furthermore, the Hunter's Guild is responsible for discovering and determining specific hunting grounds throughout the land. Only when a swath of area is officially within the guild's jurisdiction can it be embarked upon for the purposes of undertaking quests. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests. Finally, the Hunter's Guild is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public. 


The Hunter's Guild provides storage rooms for the hunters. This storage is used to store items and materials that hunters have while a hunter's equipment is stored in the weapon shop to be cleaned and taken care of by workers.


In order to undertake guild-sponsored quests, one must first register themselves as an official monster hunter under the Hunter's Guild. Following this, hunters are given a specific measure of personal skill or "hunter rank" (often shortened to HR) through which the Hunter's Guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to quests listings to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed. If hunters are extremely skilled, they will sometimes be sent to do secret requests or investigations for extremely dangerous monsters. They will do these quests secretly so it won't cause a panic to the public, so they get a better understanding of said situation because, in some cases it is just a false alarm, and so the Hunter's Guild can come up with the proper actions needed to protect the truth or the public without causing a panic.

The Four Swords of the Guild

The Hunter's Guild's crest has four symbols on it. Each symbol on the crest has a meaning that the Hunter's Guild follows. The north represents Respect for nature, the west represents Prosperity from nature, the south represents Crafting from nature, and the east represents Life as a community.


The Hunter's Guild has a number of different types of employees. There are the Guild Masters, Guild Managers, Guild Knights, and Guild Receptionists.


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