Return to Armor List (MHFU)

This is the Low Rank Blademaster Version of the Hermitaur Armor.

Click for Low Rank Gunner Version of Hermitaur Armor.

Hermitaur Armor

for Male and Female
Rarity: 3, Total Slots: 6
General Information
HermitaurBM Total Defenses:
Initial Defense 160
Max Defense 280 (?)
Fire Resistance -15
Water Resistance 15
Ice Resistance 0
Thunder Resistance -20
Dragon Resistance 5
Skill Effects: Defense +20, Throwing Sk Up, Thunder Res -5
Armor Pieces
MH3icon-Helm Head Hermitaur Helm
MH3icon-Plate Torso Hermitaur Mail
MH3icon-Gauntlets Arms Hermitaur Braces
MH3icon-Waist Waist Hermitaur Tasset
MH3icon-Leggings Feet Hermitaur Greaves

Slots & Description

Armor Piece Name Slots Description
Hermitaur Helm
O Made from strong Daimyo Hermitaur. Its curved surface deflects attacks.
Hermitaur Mail
O Mail made of Daimyo materials. Defense that fears nary a violent impact.
Hermitaur Braces
OO These arm guards made of Daimyo Hermitaur are crafted to be completely gap-free.
Hermitaur Tasset
O Tasset made of Daimyo Hermitaur. Completely mobile but also covers vital areas.
Hermitaur Greaves
O Greaves made of Daimyo Hermitaur materials. A light step is the key to victory!


Items Required Cost
MH3icon-Helm Hermitaur Claw x1, Hermitaur Shell x2, Machalite Ore x2, Sm Monster Bone x5 3350z
MH3icon-Plate Hermitaur Shell x3, Sm Hermitaur Shl x2, Machalite Ore x1, Brute Bone x4 3350z
MH3icon-Gauntlets Hermitaur Claw x1, Hermitaur Shell x2, Machalite Ore x2, Sharp Claw x4 3350z
MH3icon-Waist Hermitaur Shell x3, Sm Hermitaur Shl x2, Sharp Claw x4, Sm Monster Bone x5 3350z
MH3icon-Leggings Hermitaur Claw x1, Sm Hermitaur Shl x4, Bulldrome Hide x2, Machalite Ore x2 3350z
Hermitaur Claw x3, Hermitaur Shell x10, Machalite Ore x7, Sm Monster Bone x10, Sm Hermitaur Shl x8, Brute Bone x4, Sharp Claw x8, Bulldrome Hide x2

Armor Stats

Starting defense per piece is 32 and they can each be upgraded to 42 with armor spheres and further with armor sphere+. Each piece has -4 lighting res and the activate skills are: +20 defense +throwing skill increased -5 lighting res

So the total set has a lot of negative lighting res, you can fix this with jewels if you need to. Strangely, it resembles an American football player's suit.


Fir Wat Ice Thn Drg
MH3icon-Helm 32 56 (?) -3 +3 0 -4 +1
MH3icon-Plate 32 56 (?) -3 +3 0 -4 +1
MH3icon-Gauntlets 32 56 (?) -3 +3 0 -4 +1
MH3icon-Waist 32 56 (?) -3 +3 0 -4 +1
MH3icon-Leggings 32 56 (?) -3 +3 0 -4 +1
TOTAL 160 280 (?) -15 +15 0 -20 +5


Skill Points Total
MH3icon-Helm MH3icon-Plate MH3icon-Gauntlets MH3icon-Waist MH3icon-Leggings
Defense +2 +2 +2 +3 +3 +12 Defense +20
Throw +3 +1 +2 +2 +2 +10 Throwing Sk Up
Thunder Res -2 -2 -2 -3 -3 -12 Thunder Res -5
Guard +2 +2 +1 +1 +1 +7

  • The armor gives the following skills:
  1. Defense +20: Raises current Defense by 20.
  2. Throwing Skill Up: Thrown items are thrown farther away and less affected by gravity.
  3. Thunder Resistance -5: Current Thunder Resistance is decreased by 5.


Slots per Piece

  • Helm: 1
  • Torso: 1
  • Arms: 2
  • Waist: 1
  • Legs: 1


  • Despite the male armor set looking like an American football gear, you are not going to stop any quarterback action from charging monsters.
  • Great armor with good defenses but mediocre elemental resistances. It has 3 skills: Defense +20, Throwing Sk Up and Thunder Res -5. Defense +20 make it that this armor has the highest defense of all Rarity 3 armors (36 per piece on average with the +20 defense), making it perfect for taking on tougher, hard hitting monsters like Rathalos, Tigrex and Gravios. Throwing Sk Up makes thrown items more powerful and reach greater distances, but since throwing items should not be used to deal damage and range is generally not a problem, it's a pretty worthless skill. The Thunder Res -5 lowers your Thunder resistance, but the armor already possesses horrible Thunder resistance, so it's not that big of a problem. The latent skill is probably the main selling point of this armor: Guard. It can easily reach Guard +1 and even Guard +2 with 1 weapon slot, though Guard +1 is enough generally. A great skill for any weapon with guarding capabilities.
  • 3 Stone Wall Jewels grant Guard +1. 3 Defense Jewels will grant Defense +30 (= 38 per piece). To remove the Thunder Res -5 insert 3 Lightning Jewels. Since the armor has only 6 slots, only 2 of these 3 options is possible (unless you have already acquired a 3 slotted-weapon). It's best to go for the Guard +1 and Defense +30, but it's your own call.
  • A must-have for all Lancers and Gunlancers and a good option for Sword and Shields and Great Swords, since it provides the crucial Guard +1 and has awesome defense for its level: with +30 Defense, it's as strong as Rathian and Diablo D armor. It's a shame Throwing Sk Up is so useless and that the armor is so weak to Thunder and Fire, but don't let those things discourage you: it's great armor.