Heavy Bowgun
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Weapon Overview
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The Heavy Bowgun is the range weapon of choice for those who wish to have as much firepower as they can, while still
Added by Kei-chanLike a Great Sword, they mainly support raw damage shots, like Crag, Pellet, Pierce, Clust, and other power shots.
Notable Skills
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- Auto Re-Load - With this skill, once an ammo type is loaded, you will not have to reload that bullet type, and may keep firing until you run out of that bullet type.
- Loading - Some Heavy Bowguns have a slow reload time. This skill helps speed this up.
- Capacity Up- Adds an addition bullet slot to the available ammo type. Useful for fitting in more shots in without having to reload.
- Precision- Heavy Bowguns often have a slight bullet curve. Use this skill to decrease this.
- Recoil- Heavy Bowguns also often have a large amount of recoil. This skill lessens this.
- Evade up - Allows a longer invincibility time when dodging. With evade up +2, you're basically invincible
(Monster Hunter Frontier Version 6.0 and on allows a Heat Tank to be attached, allowing a powerful Heat Beam attack.)
Key Differences between Heavy and Light Bowguns
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- +High Power
- -Poor Mobility
- +Shield attachement provides a Guard for novice hunters
- -Long unsheath and sheathing animation requires weapon to be out at all times.
- +Larger clip sizes in general (Does not necessarily refer to ALL heavy bowguns.)
- -Slower reload speeds in general (Does not necessarily refer to ALL heavy bowguns.)
Weapon Traits and Strategy
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- A powerful ranged weapon.
- Bullets allow for flexible gameplay, such as hitting elemental weakpoints, or piercing damage.
- Shield attachment can block weak blows, and help protect against some roars and flashes.
Evasion skills in your armor really shine, as they help improve your poor mobility. Guard Inc. can also improve your shield.
Due to the long unsheathing and sheathing animations, and the fact that bowguns do not have an unsheath attack, you should pull this weapon out in advance, and circle your target, using your rolls when you need a burst of speed, or just to get out of the way. You should always remember to keep a "bubble" around your target where you don't go in, generally a roll or two away from the wyvern, depending on the shot you're using. You should always bring materials to combine and create more ammo, as you will likely run out if you're going to be using one certain type of shot.
You should also plan your ammo wisely. With small monsters like Velocidrome or Kirin, Pierce Shots are not suggested, as they cannot do as much damage. Pellet Shots can help hit smaller, faster monsters due to their wide spread, but watch out for that short range, also, be cautious if you are hunting in groups, as pellet shot could also hit your team mates and prevent them from dodging. For fast monsters, such as the kirin, an effective elemental shot would be recommended. Also, if you plan on using recovery shot to support your team, be cautious, as if the recovery shot hits the monster, it will heal it.
Controls
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PSP Controls
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Sheathed
= Unsheath
+
+ R = Unsheath and Reload
Unsheathed
= Reload
= Fire
= Roll R (tap) = First-person Aiming R (Hold) + D-Pad = Third-person Aiming (Default setting)
+
= Melee Attack
PSP Controls (MHP3)
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Unsheathed
= Reload
= Fire
= Roll R (tap) = Full First-person Aiming R (Hold) + D-Pad = Third-person Aiming (Walk Able)
+
= Activate "Shoot Squatting"
Shoot squatting + R (Hold) + D-Pad = Third-person Aiming (Walk Unable) Shoot squatting + R (tap) = Focus First-person Aiming |
Videos
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Added by WikiaBot
Khezu Training with Heavy Bowgun.

Added by WikiaBot
Monster Hunter 3rd Heavy Bowgun