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Gunlance

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Hunting Horn Guide | Guide to Bows | Gunlance Guide (MHF2)



Contents

[edit] Weapon Overview

Gunlances come in all shapes

Gunlances are very like the normal Lances yet they sacrifice some base damage for longer combos.
The Gunlance weapon class is a weapon that needs a bit of practice to fully understand and has a slew of countereffects along with its higher damage-over-time capabilities.
Gunlances, also known as GL, are long, piercing weapons with a mechanism inside which can fire a blank round. The Gunlance cannot fire over long distances like Bowguns; the Shelling ability can only be used from close range. The use of the weapon is largely the same as the original Lance. Like ranged weapons, Gunlances take ammo (Gunlance ammo is infinite, but the weapon will not fire if it has become critically dull). They are able to charge up, indicated by the radiating energy at the tip of the lance, and dish out a strong projectile attack referred to as Wyvern's Fire.



Table of Contents:
Traits Links Videos Movements



[edit] Weapon Traits

The amount and status of the shelling ammo
This will appear whenever you are out of shells
Reloading will take some time...


  • The Gunlance has piercing damage, and most of the monsters in the game are very weak to this kind of damage. It could be said that the damage goes almost directly through a monster, this meaning that while most weapons will have a damage reduction due to the monsters defense, a Gunlance user (as well as a Lance user) will have most of its base damage going unaffected.
  • The Gunlance provides the hunter with Shielding capability, as good as a Lance user due to the size of the shields.
  • The Gunlance has the quick draw feat, allowing the hunter to quick draw the weapon to shielding position just by pressing "R" button and then triangle while standing still, which can be very useful.
  • The Gunlance has the shelling ability. As the name implies, the lance has a gun embedded in it, which will activate by just pressing circle. You can see the amount of shells you have remaining on the upper left side of the screen and you can reload by pressing circle while defending with the R button.
  • Each Gunlance has a different kind of shells to shot, usually they go from level 1 to level 3 shelling, and they come in 3 different kinds as well: normal, spreading and long. As the name implies, each kind acts in this way.
Each weapon has a diferent shelling type
The type of shelling used is shown here


  • The shelling feat has a downside; it burns through the weapon's sharpness, so using it will quickly dull the weapon. Whetsones are strongly recommended when using this weapon.
  • Gunlances come with an incredible spike damage attack, Wyvern Fire. This attack can be done by pressing the circle and triangle buttons while defending with the R button. The delay is usually 3 seconds, and you have to be close for the attack to land. The downside is that after using it you'll have to wait for your weapon to cool down before being able to use it again. Wyvern fire is four times the length and four times the damage of it's shell shot. It is one long blast that is divided into four sections, so if you hit a wyvern very close up you would do the full four times the damage, but if you hit it at half the length, you only do twice the damage of shell shot and so-on. It's cool-down period is 110 seconds.
  • The Gunlances, just like the lances, can chain its attacks. An example would be an attack from 3 single forward stabs to a shelling shot and repeat, or mix up with an uppercut (circle plus triangle) to diagonal attacks
You have just as many consecutive shots you have ammo
The Uppercut attack has a wide range
Whatever the angle might be, you can use a shellshot there

[edit] Videos

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[edit] Movements on Detail

Well the list of Combos possible with the gunlance is very big, honestly, this is one of those weapons capable of performing an infinite combo, but then again those wont be as useful or as battle wise to perform anyway.

[edit] Weapon Sheathed

Image:PSTRI.png = Draw Weapon
Image:PSTRI.png + R = Quick Draw & Defensive stance
Image:PSTRI.png + Direction = Quick Draw + Rushing Upward attack 

The Rushing upward attack can be used to move out of dangerous spots as it has a very fast reaction move to the direction compared to all other attacks (and to lance attacks as well).

[edit] Weapon Drawn

The Gunlance is a special weapon when it comes to its way of chaining the attacks, it is as follow, you can do up to 3 lance attacks, be it uppercut, frontal thrust, diagonal stab or regular one. Even though its this way you can Link more together by using either a shell shot or a sideways movement or back jump. This way a hunter can perform an "infinite" series of chained attacks as long as stamina allows to perform the jumps or there's ammunition for shellshots.

R(HOLD) = Defense
R + Image:PSTRI.png = Guard Attack (Diagonal, can be chained)
After Diagonal Attack Image:PSO.png = Diagonal Shell shot
After Diagonal Shell shot Image:PSTRI.png = Diagonal Attack (Can be chained)
Image:PSX.png = Back-step (Can be used to link chains)
After any Attack Image:PSX.png + Left Or Right Direction = Side step (Can be used to link chains)
Image:PSTRI.png = Forward Thrust (can be chained)
Image:PSTRI.png + Image:PSO.png = Upward Swing
After Upward Swing Image:PSTRI.png = Diagonal Attack
After Upward Swing Image:PSO.png = Upward Shell shotDirection + Image:PSTRI.png = Rushing upward thrust
After Backstep Image:PSO.png = Backstep-Reload or Backstep-Shell shot, if ammo is full.

[edit] See Also