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Frontier: Transcendence

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Menu Button-Weapons
Menu Button-Monsters
Menu Button-Armor Skills
Menu Button-Sigil Skills
Menu Button-Hunter Gem
Menu Button-Transcendence

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Menu Button-My Mission
Menu Button-Hunter Festival
Menu Button-Conquest War
Menu Button-Sky Corridor

Transcendence (超越秘儀) is a unique gameplay mechanic exclusive to Monster Hunter Frontier G. It was introduced in the update of MHFG7.

Description

Transcendence, as the name implies, is a "state of transcendence", allowing Hunters to tap into hidden powers for a certain amount of time. Upon entering this state, the Hunter can activate a variety of offensive and defensive buffs.

Examples of buffs are Raw Damage Up, Elemental Damage Up, Defense and Elemental Resistances Up and Movement Speed Up.

Activating / De-activating Transcendence

Transcendence can be turned on and off while inside a lobby by opening the menu (メニュー) and selecting status (ステータス) and secret ceremony status (秘儀ステータス) respectively.

MHFG Menu to Transcend Navigation

This will lead to a new window in which all the Transcendence stats can be found and managed. Here you can view, lock and upgrade stats and activate/deactivate Transcendence as a whole. The following picture shows an example of this window and what it looks like when all stats have been fully upgraded:

MHFG Transcend All Maxed

The option to turn Transcendence on and off can be found on the right half of the page near the bottom. This section will show a key or gamepad button and has some text written in black and red font next to it. The red text within the borders indicates whether Transcend is currently active or not.:

Transcend Activation

The first option (有効) indicates that Transcendence is set to ON. The second option (無効), however, indicates that Transcendence has been turned OFF.

The Buffs

MHFG Transcend Base Overview

The Transcendence window in which the stats and progress can be managed contains 2 pages. The first page covers all of the offensive stats, whereas the second page covers all of the defensive and miscellaneous bonuses.

Page 1 - Offensive Attributes (Elements and Raw)

The first page lists all of the elemental and raw damage bonus modifiers that can be activated through upgrading Transcend. Stats in this category are listed as 属脈 【火・水・氷・雷・龍・無】 (Arcane: Fire, Water, Ice, Thunder, Dragon, Raw).

Icon Japanese English Description Levels
FrontierGen-Transcend Fire Icon 属脈 【火】 Arcane (Fire) Increases fire-elemental damage by a certain %. 10
FrontierGen-Transcend Water Icon 属脈 【水】 Arcane (Water) Increases water-elemental damage by a certain %. 10
FrontierGen-Transcend Ice Icon 属脈 【氷】 Arcane (Ice) Increases ice-elemental damage by a certain %. 10
FrontierGen-Transcend Thunder Icon 属脈 【雷】 Arcane (Thunder) Increases thunder-elemental damage by a certain %. 10
FrontierGen-Transcend Dragon Icon 属脈 【龍】 Arcane (Dragon) Increases dragon-elemental damage by a certain %. 10
FrontierGen-Transcend Raw Icon 属脈 【無】 Arcane (Raw) Increases raw damage by a certain %. 10

The following table lists the bonus multipliers and upgrade data for Elemental Attributes:

Icon Lv TR Boost (melee) Boost (ranged) Points

FrontierGen-Transcend Fire Icon

FrontierGen-Transcend Water Icon

FrontierGen-Transcend Ice Icon

FrontierGen-Transcend Thunder Icon

FrontierGen-Transcend Dragon Icon

0 0 110% 101% -
1 0 115% 102% 1500
2 0 120% 103% 2500
3 0 125% 104% 4000
4 0 130% 105%

5500

5 50 150% 106% 8000
6 100 155% 107% 9500
7 150 160% 108% 11000
8 200 175% 109% 12500
9 250 180% 110% 14000
10 300 200% 113% 15500

Respectively, the table below lists the bonus multipliers and upgrade data for the Raw Attribute:

Icon Lv TR Boost (melee) Boost (ranged) Points
FrontierGen-Transcend Raw Icon 0 0 101% 101% -
1 0 102% 102% 1500
2 0 103% 103% 2500
3 0 104% 104% 4000
4 0 105% 105% 5500
5 50 106% 106% 8000
6 100 107% 107% 9500
7 150 108% 108% 11000
8 200 109% 109% 12500
9 250 110% 110% 14000
10 300 113% 113% 15500

Page 2 - Defensive Attributes (Defenses, Resistances and more)

This page lists stats that are either defensive or supportive of nature. These are the 6 stats and their effects that are listed on the second page:

Icon Japanese English Description Levels
FrontierGen-Transcend Defense Icon 耐衣 Enduring Robe Increases Defense and Elemental Resistances. 10
FrontierGen-Transcend Duration Icon 専心 Concentration Increases the initial charging level of the Transcend state. 10
FrontierGen-Transcend Preparation Icon 鋭気 Courage Increases the duration of the Transcend state. 10
FrontierGen-Transcend Immovable Icon 堅陣 Stronghold Grants Super Armor. 1
FrontierGen-Transcend Speed Icon 健脚 Good Walker Grants Movement Speed Up. 1
FrontierGen-Transcend Healing Icon 快癒 Recovery Heals a certain amount of health to all nearby Players and NPCs. 5

The following tables list the bonus effects and upgrade data for the 6 stats above one by one:

Icon / Name Lv TR Effect Points

耐衣

FrontierGen-Transcend Defense Icon

Enduring Robe

0 0

Defense: +50, Elemental Resistance: +10

-
1 0 Defense: +100, Elemental Resistance: +20 1500
2 0 Defense: +150, Elemental Resistance: +30 2500
3 0 Defense: +200, Elemental Resistance: +40 4000
4 0 Defense: +250, Elemental Resistance: +50 5500
5 50 Defense: +400, Elemental Resistance: +60 8000
6 100 Defense: +450, Elemental Resistance: +65 9500
7 150 Defense: +500, Elemental Resistance: +70 11000
8 200 Defense: +550, Elemental Resistance: +85 12500
9 250 Defense: +600, Elemental Resistance: +90 14000
10 300 Defense: +800, Elemental Resistance: +100 15500


Icon / Name Lv TR Effect Points

専心

FrontierGen-Transcend Duration Icon

Concentration

0 0 Transcend charging guage starts at 0%. -
1 0 Transcend charging guage starts at 4% 1500
2 0 Transcend charging guage starts at 6% 2500
3 0 Transcend charging guage starts at 8% 4000
4 0 Transcend charging guage starts at 10% 5500
5 50 Transcend charging guage starts at 13% 8000
6 100 Transcend charging guage starts at 15% 9500
7 150 Transcend charging guage starts at 17% 11000
8 200 Transcend charging guage starts at 19% 12500
9 250 Transcend charging guage starts at 21% 14000
10 300 Transcend charging guage starts at 25% 15500


Icon / Name Lv TR Effect Points

鋭気

FrontierGen-Transcend Preparation Icon

Courage

0 0 Transcend state will last 60 seconds. -
1 0 Transcend state will last 65 seconds. 1500
2 0 Transcend state will last 70 seconds. 2500
3 0 Transcend state will last 75 seconds. 4000
4 0 Transcend state will last 80 seconds. 5500
5 50 Transcend state will last 90 seconds. 8000
6 100 Transcend state will last 95 seconds. 9500
7 150 Transcend state will last 100 seconds. 11000
8 200 Transcend state will last 105 seconds. 12500
9 250 Transcend state will last 110 seconds. 14000
10 300 Transcend state will last 120 seconds. 15500


Icon / Name Lv TR Effect Points

堅陣

FrontierGen-Transcend Immovable Icon

Stronghold

1 50 Grants Super Armor. 10000


Icon / Name Lv TR Effect Points

健脚

FrontierGen-Transcend Speed Icon

Good Walker

1 0 Grants Movement Speed Up. 10000


Icon / Name Lv TR Effect Points

快癒

FrontierGen-Transcend Healing Icon

Recovery

0 0 - -
1 0 Heals a tiny amount of Health to all nearby Players and NPCs. 2000
2 0 Heals a small amount of Health to all nearby Players and NPCs. 3500
3 0 Heals a medium amount of Health to all nearby Players and NPCs. 5000
4 0 Heals a large amount of Health to all nearby Players and NPCs. 6500
5 0 Heals a massive amount of Health to all nearby Players and NPCs. 8000

Upgrading

MHFG Upgrading Transcend

Transcend Stats all have a predetermined amount of levels and can be upgraded by reaching a certain amount of points. These stats can be upgraded in 2 ways:

  1. Clearing Quests with a  weapon that has a certain element (single or compound) or no element at all.
  2. Collecting and using Ancient Hunting Books (古猟の書).

The items that are required to quickly upgrade Transcend Stats can only be gotten from the 4 weekly events (Extreme Conquest War, Sky Corridor, Hunter Festival and Parone).

Icon Japanese English Weekly Events Points
ItemIcon058f 古猟の儀書 ・ 緋 Ancient Hunting Ceremony Book (Red) All 500
ItemIcon058d 古猟の儀書 ・ 蒼 Ancient Hunting Ceremony Book (Blue) Sky Corridor, Hunter Festival 1000
ItemIcon058c 古猟の儀書 ・ 暗 Ancient Hunting Ceremony Book (Dark) Hunter Festival 3000
ItemIcon026d 古猟の術書 ・ 緋 Ancient Hunting Technique Book (Red) All 500
ItemIcon026g 古猟の術書 ・ 蒼 Ancient Hunting Technique Book (Blue) Sky Corridor, Hunter Festival 1000

These items can be obtained during the aforementioned weekly events by meeting certain requirements. For example, clear 20 floors in the Sky Corridor to get 3 Ancient Hunting Ceremony Books (Red).

How it works (Quests)

The Transcended State is somewhat similar to how Wystones work in Monster Hunter 4 Ultimate. Like Wystones, Transcendence also has a charging time and an activation time. However, they are different in that Wystones are immediately available for usage while Transcend is not.

The Transcendence Icon

When Transcendence has been set to ON for usage on Quests it will take its own special spot in the Item Belt. Like Wystones, they also do not take an inventory slot. As time passes on, the icon will gradually change as shown in the picture below:

MHFG Transcend Charging And Active State Icons

Initially, the icon will look like first picture on the outer left and slowly change into the third picture in the middle. Upon entering the Transcended State, the icon will slowly revert back to how it was at the start.

While in the Transcended State, attacks will gain a new special effect depending on the element of the weapon that is used and the monster's elemental resistance. Hitting monsters a sufficient amount of times will cause an aura to surround them and the Transcend Icon to change into what is shown in last picture on the outer right: a knife.

MHFG Transcend Burst Ready And Burst Example

This means that the monster is ready for an Arcane. In order to trigger an Arcane, one has to sheathe their weapon, press the item usage button and the Hunter will grab their Carving Knife and dash at the monster to activate the Arcane.

Depending on the attribute (elemental or raw), a series of different auras will surround the monster, dealing damage as well as inflicting a representative status ailment that befits the element of the Arcane (Ice freezes monsters, Thunder paralyses them, etc).

Charging Time

Image Status Charge Time (0% initial charge) Charge Time (25% initial charge)
MHFG Tide Island Idling On A Boat Idle 14 minutes and 58 seconds
(898 seconds)
11 minutes and 14 seconds
(674 seconds)
MHFG Diorex Super Roar Fighting Hunter Spotted 5 minutes and 58 seconds
(358 seconds).
4 minutes and 29 seconds
(269 seconds)

Notes

  • It is unclear how many variables exactly influence the charging time for the Transcended state.
  • Taking damage can slightly speed up the charge time.
    • The times listed for the Transcended State to charge in the table above are based on tests where no damage was taken.

The Arcanes

Icon Japanese English Arcane Effects
FrontierGen-Transcend Fire Icon 属脈 【火】 Arcane (Fire) Deals fire-elemental damage and staggers
most monsters during the flame bursts.
FrontierGen-Transcend Water Icon 属脈 【水】 Arcane (Water) Deals low water-elemental damage and
softens hitzones on monsters.
FrontierGen-Transcend Ice Icon 属脈 【氷】 Arcane (Ice) Freezes a monster solid on the spot
(some monsters are immune to this however).
FrontierGen-Transcend Thunder Icon 属脈 【雷】 Arcane (Thunder) Deals thunder-elemental damage and paralyzes
the monster for a few seconds.
FrontierGen-Transcend Dragon Icon 属脈 【龍】 Arcane (Dragon) Deals dragon-elemental and stun damage
(can KO monsters by itself).
FrontierGen-Transcend Raw Icon 属脈 【無】 Arcane (Raw) Deals massive non-elemental damage.

Notes

  • An Arcane can only be triggered if the monster actually takes damage from the element.
    • The hitzones must take damage from the element for it to be able to trigger an Arcane.
  • If an element does not work on a monster, the Arcane will automatically be set to Raw.
  • Weapons with compound elements will randomly choose one of the effective elemental components for an Arcane.
  • If a monster is immune to a status effect it will also be for Arcanes inflicting the same effects (thunder will not paralyze monsters that are immune to paralysis).

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