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Fourth Generation

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Fourth Generation
Box Art-MH4 N3DS JPN
3DS: Monster Hunter 4, Monster Hunter 4 Ultimate, Monster Hunter Generations
General Information
Number of Monsters: 26
Number of Weapon Types: 14
Villages: Val Habar, Harth, Cheeko Sands, Cathar, Bherna
Number of Areas: 16
Lifespan: September 14, 2013 - Present

The fourth generation of Monster Hunter is comprised of the fourth set of three games released between September 14th, 2013 and the present day. The fourth generation built upon the established re-workings of the third generation, while re-introducing a wide array of content from older installations.

Gameplay Features

Monster Hunter 4/Monster Hunter 4 Ultimate

The fourth generation's most notable gameplay alteration is the inclusion of three-dimensional terrain. For the first time, players could traverse a vertical environment as well as a horizontal one. In co-ordinance with this, the addition of jumping attacks and monster mounting was made. Here, players could jump down from a height, perform an attack while falling, and climb onto the back of the downed monster to cause damage with their hunting knife. If the mini-game was successfully completed, the monster would topple over, allowing for free hits, but if failed the monster would throw the hunter off their back. However any status effect caused by other hunters, such as flinching, paralysis, sleep, etc., will automatically cause the mini-game to fail.

Another major feature introduced in the fourth generation was the Frenzy Virus. Monsters could now become "infected" with a virus which causes them to become more vicious and challenging, and a new status ailment was introduced in the case of a hunter becoming infected. Furthermore, for the first time, multiple offline villages were included, allowing the player to travel from village to village, meeting new characters and undertaking new quests. For crafting Palico equipment, a new mini-game known as "Meownster Hunter" was implemented. It acted as a game of rock, paper, scissors which allowed the player to fight miniature versions of monsters in order to obtain scraps.

The fourth generation also marks the first time that materials from monsters not present in the game itself could be obtained, through the use of the Wycoon. Free-hunt was also significantly upgraded. The Everwood was introduced, which is a completely randomized map where the monsters, items, and even area layout changes every time it is entered.

Monster Hunter X/Generations

With Monster Hunter X/Generations came the addition of Hunting Styles and Hunter Arts, adding a new layer of depth to hunter customization. Also, for the first time in the main series, players could play as a Felyne hunter, the Prowler. Numerous systems implemented in Monster Hunter 4/4 Ultimate were also revamped.

Mounting in X/Generations is generally more difficult to execute than in 4/4 Ultimate, with monsters having increased resistance to mounting. The most notable change in mounting is that once the hunter climbs on the monster, the monster becomes immune to damage and status effects, and instead any attacks dealt by other hunters will aid in toppling the monster. However, a status effect can still occur before the hunter climbs on, automatically failing the mini-game and forcing them off.

The Frenzy Virus in monsters was replaced with the Hyper State. While still ferocious and more powerful like the Frenzy Virus, hunters attacking a spot shrouded in black mist will fill the Hunter Art gauge(s) faster.

The Meownster Hunters system is no longer a "rock, paper, scissors" game, but instead a pinball game. Palicos are fired across a board and will gather materials when landing on an indicated spot. In addition to Palico equipment, scraps can also now be obtained from trading in monster parts.


The fourth generation introduced 50 monsters. Three new monster classes were revealed in Monster Hunter 4: Amphibian, Temnoceran, and Snake Wyvern. Monster Hunter Generations added new variants known as Deviants.

Small Monsters

MH4-Konchu Icon
MHGen-Larinoth Icon
MHGen-Maccao Icon
MHGen-Moofah Icon
MH4-Zamite Icon

Large Monsters

MHGen-Astalos Icon
MHGen-Dreadking Rathalos Icon
Dreadking Rathalos
MHGen-Redhelm Arzuros Icon
Redhelm Arzuros
MHGen-Dreadqueen Rathian Icon
Dreadqueen Rathian
MHGen-Gammoth Icon
MHGen-Glavenus Icon
MHGen-Hellblade Glavenus Icon
Hellblade Glavenus
MHGen-Grimclaw Tigrex Icon
Grimclaw Tigrex
MHGen-Thunderlord Zinogre Icon
Thunderlord Zinogre
MH4-Gore Magala Icon
Gore Magala
MH4U-Chaotic Gore Magala Icon
Chaotic Gore Magala
MHGen-Great Maccao Icon
Great Maccao
MH4-Kecha Wacha Icon
Kecha Wacha
MH4U-Ash Kecha Wacha Icon
Ash Kecha Wacha
MHGen-Malfestio Icon
MHGen-Mizutsune Icon
MH4-Molten Tigrex Icon
Molten Tigrex
MH4-Najarala Icon
MH4U-Tidal Najarala Icon
Tidal Najarala
MH4-Nerscylla Icon
MH4U-Shrouded Nerscylla Icon
Shrouded Nerscylla
MHGen-Deadeye Yian Garuga Icon
Deadeye Yian Garuga
MH4U-Raging Brachydios Icon
Raging Brachydios
MH4-Ruby Basarios Icon
Ruby Basarios
MH4-Seltas Icon
MH4U-Desert Seltas Icon
Desert Seltas
MH4-Seltas Queen Icon
Seltas Queen
MH4U-Desert Seltas Queen Icon
Desert Seltas Queen
MH4U-Seregios Icon
MHGen-Snowbaron Lagombi Icon
Snowbaron Lagombi
MHGen-Stonefist Hermitaur Icon
Stonefist Hermitaur
MH4-Tetsucabra Icon
MHGen-Drilltusk Tetsucabra Icon
Drilltusk Tetsucabra
MH4U-Berserk Tetsucabra Icon
Berserk Tetsucabra
MHGen-Crystalbeard Uragaan Icon
Crystalbeard Uragaan
MHGen-Silverwind Nargacuga Icon
Silverwind Nargacuga
MH4-Zamtrios Icon
MH4U-Tigerstripe Zamtrios Icon
Tigerstripe Zamtrios
MH4-Dah'ren Mohran Icon
Dah'ren Mohran
MH4-Dalamadur-Head Icon MH4-Dalamadur-Tail Icon
MH4U-Shah Dalamadur-Head Icon MH4U-Shah Dalamadur-Tail Icon
Shah Dalamadur
MH4-Question Mark Icon
MH4-Shagaru Magala Icon
Shagaru Magala
MH4-Oroshi Kirin Icon
Oroshi Kirin
MHGen-Nakarkos Icon


The fourth generation introduced two weapon types, both of which were Blademaster weapons. Monster Hunter Generations also introduced the ability to play as the Palico.

Blademaster Weapons



The fourth generation featured eighteen hunting grounds. Nine of these were general hunting grounds meant for multi-purpose exploration and traversal, two were battle arenas, and seven were special boss areas.

Ancestral Steppe
MH4U-Ancestral Steppe Screenshot 005
Sunken Hollow
Underground Cave Base Camp
Primal Forest
Primeval Forest
MH4U-Everwood Screenshot 001
Frozen Seaway
Volcanic Hollow
World img 33
Heaven's Mount
Heavenly Mountain 4
MH4U-Old Desert Screenshot 001
Jurassic Frontier
MHGen-Jurassic Frontier Screenshot 001
Forbidden Grounds MH4
Speartip Crag
MH4U-Thousand Blade Mountain Screenshot 001
Tower Summit

MH4-Tower Top Screenshot 001

Great Sea
MH4U-Great Sea Screenshot 001
MH4U-Town Screenshot 005
Ingle Isle
MH4U-Ingle Isle Screenshot 001
Wyvern's End
MHGen-Wyvern's End Screenshot 001
Arena (MH4)
MH4-Arena Screenshot 001
MH4-3D Arena Screenshot 001


Monster Hunter 4 and Monster Hunter 4 Ultimate both feature a set of five villages, four of which are new, as well as Dundorma which returns from Monster Hunter 2. Monster Hunter Generations features three returning villages and one new village in the form of Beruna. The villages featured are the following:

Thematic Motifs

The fourth generation is thematically centred on a travelling caravan. As such, the environments are diverse, and the colours are much more saturated than in previous games, perhaps to convey a sense of exploration or novelty. Aesthetically, much of the accompanying visuals revolve around a puppet-show theme, witch small caricatures of characters and monsters on sticks present on loading screens and in mini-games.


  • The first generation not to feature a release on the PSP.
  • Introduced the least new monsters of any generation.


See Also

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