Cave map terrain
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The monster hunter franchis has yet to dissapoint with its creative and extensive environments, but eventually i hope they get the ide of an environment that is more subterranean. Shafts of light could light up areas so a torch would not be needed to light up EVERY room, but i would like to see something other than grassy fields. I know there is the tundra, mountain stream, volcano, etc, but a cave could provide other resources. New ores. New monsters (a subterranean fanged wyvern would be cool, but a little far fetched.) New bugs. The possibilites could extend past monsters like khezu, gigginox, etc. I know uragaan coated himself in rock, but that was the volcano. environmental hazards and effects would be expanded. I know there are more cavey (if that is even a word) areas in other games, but I am talking a whole new map that takes advantage of subterranean properties. Torry 01:42, December 29, 2010 (UTC)Torry
Dude. Giant worm monster. PurpleIsGood 01:50, December 29, 2010 (UTC)
I made a cave system idea a while back, CTRL+F Cave System and you shpuld be able to find it, it's definately a good idea. I might add a worm monster to my idea actually. Lord Invictus Pane 01:58, December 29, 2010 (UTC)
I am so drawing one. PurpleIsGood 02:23, December 29, 2010 (UTC)
Here's an idea: how about having it include water areas, and make it have bioluminescent fish and fungi and insects and such as light sources... and maybe add a "deep sea" subspecies of Gobul to its roster of monsters.Cobalt32 18:35, December 29, 2010 (UTC)Cobalt32
Subterranean means under the EARTH. deep sea gobul? I love gobul, just know that terra means earth in latin, but a damp cave area could be nice. I am so ready for a worm monster. Torry 23:04, December 30, 2010 (UTC)Torry
@Torry Yes. In an underground network of tunnels, there could be water-filled areas that support deep-sea-esque life (bioluminescent and such).
...Okay, maybe not in this area, but I still think a Deep-sea subspecies of Gobul would be cool.Cobalt32 23:19, December 30, 2010 (UTC)Cobalt32