an ability that can only be used once per mission. when a teammate is low on health and also being targeted by a boss monster if you hit that monster it will cause the monster to stagger regardless of health or size. and upgrading the skill will allow you to do it another time. the attack is not any stronger it just makes the monster stagger.
TmSave 10+ 1 time per mission
TmSave 15+ 2 times per mission
Signatures, people, even if you're an Anon.
I wouldn't go for that skill. A monster staggering actually makes a big difference between life and death (virtually), and I know this skill is suggested because of that belief, but think about how people can abuse that skill. They can just bomb themselves and run in front of the monster, then you activate the skill and hurt the monster like no tomorrow. In short: not good. Chinese Stickman 22:20, January 9, 2011 (UTC)
True i can see were cheating can play a role in this but you gata remember adrenaline and few other skills have been abused like that before, [with adrenaline 2 i think you just bomb yourself, put it to sleep and gs charge it to death] but i should edit it to make it less cheap, you got any suggestions? user:Boltman31
I suppose making it work only once or twice per mission, as you proposed, should balance it enough...Cobalt32 03:10, January 10, 2011 (UTC)Cobalt32
Well, since skills only do positive things to you when you have enough points, I truly can't make any suggestion to nerf it other than making it so effing hard to get, you cry before you get the skill activated. Chinese Stickman 02:12, January 11, 2011 (UTC)
but wats your opinion about the skill, does it seem like a good skill or is it to bland?
@last poster: Actually, this idea's present state might be a bit too context-sensitive to be practical... what if it was a chance to instantly free pinned hunters, instead? Basically, with this skill, normal attacks to a monster feeding on a hunter would be the equivalent of throwing a dung bomb at it. Does that sound any better?Cobalt32 19:49, January 12, 2011 (UTC)Cobalt32
Even kicking it? :D It's more balanced this way, although... (Darn, I forgot.) Chinese Stickman 23:12, January 14, 2011 (UTC)