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Weapons
Topics: Weapon TypesWeapon MechanicsSharpnessElementStatus

Weapon Types:
Sword and Shield Icon WhiteDual Blades Icon WhiteGreat Sword Icon WhiteLong Sword Icon WhiteHammer Icon WhiteHunting Horn Icon WhiteLance Icon WhiteGunlance Icon WhiteSwitch Axe Icon White
Charge Blade Icon WhiteInsect Glaive Icon WhiteTonfa Icon WhiteMagnet Spike Icon WhiteAccel Axe Icon WhiteLight Bowgun Icon WhiteMedium Bowgun Icon WhiteHeavy Bowgun Icon WhiteBow Icon White

Hunting Horn Weapon Trees:
MHFUMHP3MH3UMH4MH4UMHGenMHGUMHWMHWIMHRise


The Hunting Horn (狩猟笛 Shuryōbue) is a weapon first introduced in the second generation of the Monster Hunter series. It is similar to the Hammer in that it does impact damage and can stun a monster when it connects with the head.

Weapon Overview[]

Gigginox Hunting Horn.

Initially, the Hunting Horns were far weaker than the Hammer, as per the damage formula. Even attacks which the two appear to share, such as the Superpound (Triangle+Circle), were weaker on the Hunting Horn. What makes the Horn different from the Hammer is the Recital ability which is triggered by pressing the "R" button.

As of Portable 3rd, the damage formulas have been changed and the Hunting Horn actually puts out more sustained damage than the hammer. The hammer still does more burst damage and more KO damage, but the HH's sustained is far superior. Also in 3rd the forward stab (done by pressing Select) can actually cut a tail; as seen in this video.

Each Horn has a different set of three color specific notes.These notes can be combined in various ways to create various effects, which mimic items such as Demondrug and Psychoserum, among others.

Notes[]

  • All of the note combinations and note sets can be found in the bookshelf at the player's house by looking at the Info Magazine's article Hunting Horn Sheet Music. There are also online sources available displaying the combos; see here and here.
  • One important armor skill for HH users is Flute Expert or Horn Maestro. These skills adds one minute to the duration of every effect that the Hunting Horn creates with its music.
  • Though extremely unused, it is possible to attack using recital mode. Ironically, this is the most powerful attack for the Hunting horn.

Controls[]

MHFU Controls[]

Stationary
PSTRI = Unsheath weapon
(Hold R) + PSTRIPSO = Start recital mode

Unsheathed Stationary
PSTRI = Right swing
After performing Right swing: PSTRI = Left swing
PSO = Jab
PSTRIPSO = Super pound / Slam

Unsheathed while moving
PSTRI = Right swing
After a swing, R = Start your first note using the right note 
of your horn.
Unsheathed while moving
PSTRI = Right swing
Analog Left PSTRI = Left swing
PSTRIPSO = Super pound / Slam
R = Enter recital mode. (First note Left note)
Any swing, R = Enter recital mode. (First note Right note)


  • Normally, whenever you enter recital mode, you'll always start with your left note (White or Purple). An undocumented move was discovered that when you swing your weapon, you have an opportunity to start recital mode with the right note as your starting note. Your character will raise his/her horn up to perform the note instead of the usual first note (White or Purple) on his/her right.

MHP3 Controls[]

In MHP3 the notes are added to the "recital gauge" with each normal attack, in this way:

PS2 TR or PS2 PAD + PS2 TR add the 1st note
PS2 O or PSP SEL add the 2nd note
PS2 OPS2 TR or PS2 PAD + PS2 OPS2 TR add the 3rd note

therefore it is different to have a hunting horn with notes and

Whether the combination of notes is valid, the "recital gauge" indicate that is able to use the recital (PSP R), else the character will execute the recital hit without activate any effects.

Sheathed
Description PSP
Unsheathe Weapon PS2 TR
Forward Slam (While moving) PS2 PAD + PS2 TR
Side Swing Recital (Hold) PSP R + PS2 TR


Unsheathed
Description PSP
Roll PS2 X or PS2 PAD (Any direction) + PS2 X
Left Swing PS2 TR
Forward Slam PS2 PAD (Any direction) + PS2 TR or PS2 TR + PS2 TR
Right Swing PS2 O
Forward Stab PSP SEL or PS2 O + PS2 O
Backward Swing PS2 TRPS2 O
Side & Forward Slam PS2 PAD (Any direction) + PS2 TRPS2 O
Side Swing Recital PSP R


Basic Infinity Combos
Description PSP
Left Swing+ Forward Slam + Left Swing+ Forward Slam ... PS2 TR + PS2 TR + PS2 TR + PS2 TR ...
Right Swing+ Forward Stab + Right Swing+ Forward Stab ... PS2 O + PS2 O + PS2 O + PS2 O ...
Backward Swing+ Side & Forward Slam + Backward Swing+ Side & Forward Slam ... PS2 TRPS2 O + PS2 TRPS2 O + PS2 TRPS2 O + PS2 TRPS2 O ...


Combination Combos
Description PSP
Left Swing+ Right Swing+ Left Swing+ Right Swing... PS2 TR + PS2 O + PS2 TR + PS2 O ...
Forward Slam + Side & Forward Slam + Forward Slam + Side & Forward Slam ... PS2 PADPS2 TR + PS2 PADPS2 TRPS2 O + PS2 PADPS2 TR + PS2 PADPS2 TRPS2 O ...

Note: In short, the idea is to combine different attacks depending on the situation


Recital Moves

Side Slam Recital
Default Recital PSP R
PSP R (after any Side Swing) PS2 TR + PSP R
PS2 O + PSP R
Forward Push Recital
PSP R (after any Forward Slam) PS2 PADPS2 TR + PSP R
PS2 PADPS2 TRPS2 O + PSP R
Upper Swing Recital
PSP R (after any Upper Swing) PS2 TRPS2 O + PSP R
PS2 O + PS2 O + PSP R
PSP SEL + PSP R

Note: perhaps needless to say but it is important to remember that when using any recital movement, the character will be playing for a while so it is advisable to use roll (PS2 X) to cancel the Recital quickly

Second Recital
Description PSP
Backward Swing Second Recital PSP R ( Successful Recital ) + PSP R
Sider Swing Second Recital PSP R ( Successful Recital ) + PS2 PAD ( Left or Right ) + PSP R


Note: The Double Recital is useful for dodging and hitting a monster at the same time, besides boost the previous recital effect

Advantages[]

  • Longer reach when compared to the Hammer, the other impact weapon.
  • Whether in solo or online play, recital has an absolutely overwhelming abundance of perks, whether it be attack and defense boosts, elemental resistances, instant health recovery, immunity against extreme temperatures or even the power to negate some status effects and tremors, in addition to nullifying monster roars.
  • Under the effects of the self-buff note (White/Purple) Hunting Horns possess the fastest movement speed, even faster than the Sword and Shield, Light Bowgun or Dual Blades.
  • Recital songs get even stronger in G rank.
  • Has cutting damage by using the Forward/Hilt Stab attack. (MHP3rd onward)

Limitations[]

  • Its attacks are less precise than the Hammer when targeting monster weak points.
  • Have lower KO value than the Hammer in general.
  • Being a blunt weapon, it is normally impossible to cut tail of monsters, unless deliberately using the Hilt Stab attack.
  • The buffs that notes provide only last for a temporary amount of time, requiring attention to maximize the benefit of the buffs throughout the hunt. Alternatively, players can use armors with the skill 'Flute Expert/Horn Maestro' to somewhat extend the duration of the song buffs.

Game Changes[]

Monster Hunter 3 Ultimate[]

  • Notes are now played when attacking, as opposed to in recital mode. Pressing X, A, and X+A will play one of the three difference notes available to the weapon. Pressing the R button will now "cast" the melody and give the proper buff as usual. Doing so causes the character to swing the hunting horn and move it into a position to play it, during which the player is vulnerable for a short time. This makes the hunting horn a far more versatile weapon, as melodies can be chained and played as a part of attack combos.

Monster Hunter X/Generations[]

  • Hunting Horns now features a mechanic of double notes. If you hit a monster with an attack, the note generated will have a different special note. When the Horn user plays a song entirely of these special notes, it will not only play the song, but also encores your previous song (AKA the stronger version of a note when played a second time), meaning that Horn users can play two songs at the same time; allowing the hunting horn user to play encores faster and focusing better on dealing damage to monster.

Monster Hunter World[]

  • Hunting Horn now features the ability to queue songs once the note combination has been played, up to the three most recent songs. These songs may be played in a single recital animation. Performing an encore afterwards will encore all songs played during the recital without affecting the length of the encore animation. The recital animation can now be canceled by dodging at any time after the initial recital swing has finished, which does not remove the song from the queue. The double note mechanic from Monster Hunter X/Generations has been removed, however recital and encore swings will now end with a damaging shockwave, increasing the song recital's value as an offensive tool.

Monster Hunter World: Iceborne[]

  • In addition to some general damage and recital movement buffs from base MHW, Hunting Horn now has an additional attack and note type known as the echo note. This is performed by pressing L1/LB after any other attack besides recitals (similar to how the forward/hilt stab attack works). It begins with the hunter planting the hilt of the horn down into the ground, dealing a small amount of cutting damage, then twirling the horn around dealing 4 total hits. The hunter can also roll after the initial hilt attack if they feel the need to reposition, which is quite useful as this attack can be quite the commitment if used unsafely. The echo note queued by this attack with give access to the new echo wave and echo bubble songs added to all horns. There are only two echo wave songs, Impact Echo Wave and Echo Wave "Dragon". They both let out a shockwave similar to the Sonic Waves song that deal impact and dragon damage respectively. If the hunter queues and plays multiple of these waves and then encores their recital, a single and more powerful wave will play. Echo bubble songs will place a bubble-like mass of particles on the ground where the hunter plays them, with a color corresponding to what the song is (green for a health bubble, yellow for a stamina bubble, etc.). These provide various stat buffs to the team similar to how other songs work, however a hunter has to walk through the bubble to gain the effect, unlike other songs providing the buff to anyone within range. The upside to this mechanic is that a hunter can simply walk through the bubble twice to gain, essentially, the encored effect of that song.

Videos[]

The Monster Hunter Wikia does not take credit for these videos

Video
MHP3rd_Cor_Hunting_Horn_Movements_Controls
Title MHP3rd Cor Hunting Horn Movements Controls
by MHP3rdFrance
Video
Hunting_Horn_Guide_Tips_Notes_request_by_shespon
Title Hunting Horn Guide Tips: Notes
by Narutouzumakidratma
Video
Monster_Hunter_3rd_Weapons_(Hunting_Horn_Cuerno_de_Caza)
Title Monster Hunter 3rd Weapons (Hunting Horn Cuerno de Caza)
by chascoo
Video
MH4G_MH4U_Hunting_Horn_Tutorial
Title MH4G/MH4U Hunting Horn Tutorial
by gaijin hunter
Video
Monster_Hunter_4_Ultimate_Hunting_Horn_Tutorial_MH4U_Basics
Title MH4U Hunting Horn Tutorial
by Arekkz Gaming
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