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Dual Sword

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Weapon OverviewEdit

DSuser
The dual swords
CelerusAdded by Celerus

Dual Swords (DS) are a high speed class of weapon introduced in the western version of Monster Hunter (Japan didnt see the release of dual swords until Monster Hunter G). They possess small attack stats and are incapable of blocking; but instead possess a high attacking speed and a large variance in elemental damage and status effects (in some Monster Hunters, Dual Swords may posses 2 different elements or status effects at the same time). DSes also increase their damage output through the "Devil's Dance" skill (akin to the Longsword's "spirit blade"), which increases damage output and does not cancel or overlap the effects of buff items such as "Demondrug".
Dual Swords are most notable for their "chain-attack" method of dealing large amounts of damage over time. This differs from SnS methods by creating grandiose combos or infinite strikes (as opposed to short combos which move the player dramatically).
The only Monster Hunter title to be released in the US not featuring any DS-class weapons is Monster Hunter Tri. This is thought to be due to difficulties with underwater combat or Wiimote control compatability (though some speculate that shaking the Wiimote is almost ideal given the "button mashing" required).

Weapon TraitsEdit

Dual Swords are more than just a couple of blades to slash and maim.

  • Dual Swords do not provide shielding ability, but you can roll after an attack and interrupt a combo by rolling.
  • Dual Swords' combos can do very high damage over time.
  • Some attacks on Dual Swords are one sided, for example, pressing "circle" will do a quick spin-slash upwards to the right side, but if you press circle as well as left on the analog stick, your slash will be left-upward.
  • Because they are quick to deal multiple strikes, Dual Blades lose sharpness faster than other weapons. Also, when dual blades reach below standard sharpness the demon's dance will not complete and will only have 4 or 5 hits.
  • Always carry spare Whetstones when using Dual Blades.
  • Elemental damage dealt with Duals is 30% less than what is shown.
  • While wielding Dual Swords, you can enter "Demonization mode", this mode allows you strike faster, deal more damage, and resist Wind Pressure and certain attacks. While in this mode, hitting triangle and circle at the same time will initiate a combo that will not bounce on contact.
  • If you land an affinity hit on the first of the special demonization combo, the rest of the hits will all be affinity hits.
  • Demonization has a big drawback however. While in this mode, your stamina will drain at a quick pace until it is completely drained or Demonization is ended manually. Demonization also limits chances to dodge because when it ends, hunters are often left with no stamina to dodge with. This can be prevented with Power Juice or Mega Juice
  • Demonization mode can be ended manually by pressing R or Sheathing your weapons.
  • Each sword can have different elements. i.e. The DS Snow Venom wields both poison and ice elements.

Changes in 3rd GenerationEdit

Like the Hunting Horn, Dual Sword receive significant revamps in P3rd and 3U. Replacing "Demonization", a new system aided by a gauge namely the "Demon Gauge" which is displayed under the sharpness bar is implemented. Movement animations also alter greatly from previous series, the changes are as follow:

  • The new system involves three fighting state for the user: Normal, Demon and Archdemon mode
  • The normal mode is the usual state of the user without any special buffs, this mode is reminiscent to the previous series with some exception:
    • The normal combo animation is altered into a faster and more aggressive one with wider time frame for evasion.
    • While the spinning attack combo, instead of simply spinning once in chosen direction, will be started with a very quick "Jab'n'Slash" that will link directly to the spinning attack on the second button press.
  • The Demon mode is the "Demonization" hence with an altered term, like the usual, this mode can be activated by pressing the "Special Act" button of the console with the weapon drawn, attack amimations are altered complete with the addition of the ever-famous "Demon Dance", but stamina is constantly drained while this mode is active, effect include:
    • The primary combo in 3rd gen is drastically different in this mode and actually lands less hit while sacrificing mobility of the user.
    • The "Jab'n'Slash" attack is absent, and replaced with the classic double spin attack.
    • Landing hits in this mode will fill up the "Demon Gauge" that is needed to activate and utilize the "Archdemon Mode".
  • The Archdemon mode is a mode that a Dual Sword wielder would try to pursue midst battle, To enter this mode, one must exit Demon mode after the gauge is full. The mode combines the best attack animations from the other two modes and changes the normal dodge into "demon dodge", any offensive or evasive actions while the weapon is drawn will deplete the gauge, which if runs out completely will end the "Archdemon mode", the depletion could also caused by idling.
    • The mode takes the primary combo of Normal mode and can be linked into the later half of Demon Dance moves.
    • The spinning attack starts with "Jab'n'Slash" and can be linked to a Double Spin.
    • The "Demon Dodge" is an advanced evasive maneuver exclusive to this weapon class where users "strafe" into chosen direction, this "dodge" could link to consecuetive attacks instantly and has a surprisingly moderate invulnerability time-frame.

AdvantagesEdit

  • Dual Blades have a myriad of improvements at the Weapons and Equipment shop. They can also be upgraded with different attributes to immensely strengthen their wielder.
  • Demonization allows a wielder to unleash destructive attacks that will crush almost any opponent.
  • Dual Blades will still continue dealing attribute attack even if Sharpness decreases.
  • Fast attack

DisadvantagesEdit

  • Sharpness drops quickly with Dual Blades.
  • No guard ability.
  • Stamina decreases fast with Demonization, requiring Power Juice to sustain a wielder.
  • Low damage
  • Slightly awkward evasion capabilities — hunters may sometimes find themselves "locked" into a stream of attacks and unable to dodge when they need to

VideosEdit

MHP3rd Dual Blades Tutorial (MHWikia Edition)(03:11)
0 views
MHFU Ultimate Art Of Using DUALS(04:16)
7,022 views
ReflexaAdded by Reflexa


DetailsEdit

The Dual Sword has a wide range of movements and tweaks for the same. Here's a brief explanation of how to get some of those going.


Weapon SheathedEdit

PSTRI = Draw Weapons
Run + PSTRI = Forward Thrust
R + PSTRI + PSO = Instant Demonization
this is wrong if analog sticks are in use

Weapon DrawnEdit

PSTRI = Right Hand Vertical Slash / CS
PSTRI = 2/3 Hits
PSTRIPSO = 5/6 Hits
PSTRIPSTRI = 6 Hits
PSTRIPSTRIPSO = 8/9 Hits
PSO = 3/4 Hits \ CF A
PSTRI + PSO = 9 Hits? \ CF B
PSX = Roll \ CC (Any combo but CF B and CF C)

PSO = Spin Slash Right / CF A

Left + PSO = Spin Slash Left / CF A (MHF2)

PSTRI + PSO = Forward Thrust
PSTRI = Left Hand Vertical Slash \ CS PSX = Roll
PSTRI = Left Hand Vertical Slash \ CS R = Demonization
PSTRI + PSO = Hurricane Slash (aka Devil's Dance) \ CF B
PSO = Double Spin Slash Right \ CF C
Left + PSO = Double Spin Slash Left \ CF C (MHF2)
R = Normal State


Longest Combo A = PSTRI + PSOPSTRIPSTRIPSTRIPSTRIPSO (11/12 Hits)

Longest Combo B = Run + PSTRIPSTRIPSTRIPSTRIPSTRIPSO (11/12 Hits) (Weapon Sheathed)

Longest Combo C = PSXPSTRIPSTRIPSTRIPSTRIPSO (13 Hits) (Demonization)

Longest Combo D = PSXPSTRIPSTRIPSTRIPSTRIPSTRI + PSO (15 Hits) (Demonization)

Infinite Combo A = ... → PSXPSTRIPSTRIPSTRIPSTRIPSOPSX → ...

Infinite Combo B = PSTRIPSTRIPSTRIPSXPSTRI → ... (Demonization)

Infinite Combo C = PSTRIPSTRIPSTRIPSTRIPSOPSTRI → ... (Demonization)

Demonic Dance = R → ( PSTRI+ PSO )

See AlsoEdit

Weapon Types
Weapon Mechanics
Portal:Weapons

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