Daimyo Hermitaur has a large, crab-like body. It is covered in a red and white carapace and wears the skull of a Monoblos as a shell. It has broad, shield-like claws and long antennae.
It can use its claws as shields to defend itself from attackers, and can also use them to dig into the earth in order to attack foes from below. It can shoot pressurized jets of water and can use its massive weight to crush enemies.
Daimyo Hermitaur is a rather passive creature, sometimes failing to take notice of hunters standing only feet in front of it.
It prefers tropical to subtropical areas with sands and water such as the Old Desert and Jungle.
Other Non-Subspecies Forms
Hard Core (HC) Daimyo Hermitaur
Season 9.0, an HC version is added gaining several new attacks: it can now run rapidly from side to side, swinging its claws; it can jump in the air directly after retreating into its shell; it can come flying backwards out of the ground after digging and Its water beam reaches even further than Plum Daimyo Hermitaur. The ends of its claws and legs will also become red and inflamed.
Monster Hunter Freedom 2 / Monster Hunter Freedom Unite
A large carapaceon with a giant monster's skull on its back. Fond of the sand, it is mainly seen in the desert or jungle zones. Living underground, it surfaces when hungering for a snack.
Monster Hunter 4 Ultimate
This large Carapaceon attacks prey primarily with its large pincers and bubble breath. If the massive monster skull it wears on its back is destroyed, it will flee in search of a new husk to call home. 甲殻種の大型モンスター。大きな個体らしく背中に巨大なモンスターの頭骨を背負う。両手の大きな鋏を振り回したり、口から強力な泡ブレスを吐き出す。また、”盾蟹”の名の通り、堅い甲殻で覆われた鋏を盾の様に用いて、外敵の攻撃から身を守る。
Threat Level (危険度): ★★★
Monster Hunter Frontier G
Monster Hunter Online
Threat Level (危険度):!!!
MH4U Breakable Parts
Left Claw (x1)
Right Claw (x1)
The Daimyo (大名, daimyou) were powerful territorial lords who ruled most of Japan from their vast, hereditary land holdings. The term "daimyo" literally means "great name". They were the most powerful feudal rulers from the 10th century to the early 19th century in Japan following the Shogun. From the shugo of the Muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. The term "daimyo" is also sometimes used to refer to the leading figures of such clans, also called "lord". It was usually, though not exclusively, from these warlords that a shogun arose or a regent was chosen.
To make a Daimyo Hermitaur drop a shiny, be in the same area without being seen. After a while, it will start eating. When it finishes, it will drop a shiny.
The Monoblos skull that the Daimyo Hermitaur use is strangely much bigger than even a large Monoblos head.
The Daimyo Hermitaur's two claws and shell can be broken for extra rewards. The shell can be broken twice, with the first break breaking the eye socket of the Monoblos shell, exposing the Daiymo's abdomen. The second break breaks off the horn of the Monoblos shell.
Hermitaur Armor usually boosts defensive skills such as the Guard skill tree, as well as the Defense Up skills. Most beginner Lance users may want to use this armor to take advantage of the Lances' superior Guarding abilities.
When it retreats into its shell, arrows will bounce off causing slight damage to the hunter (however, there is a point between its claws and its shell where arrows will enter its "shield") and Melee strikes will deflect, ESP notwithstanding. Throwing a Sonic Bomb or using a Barrel Bomb will get it out and stun it.
Daimyo Hermitaur gains a new pin attack.
During the water blast, it can walk left or right to cover a wider area.
After doing that, it usually taunts.
When it retreats into its shell, it can turn to the hunter and make its water blast.
Impact Damage is no longer required to break its shell.