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1 [Practical Hunting -Bow-]

I'd really love to use ranged weapons, but the number of Bowgun shells is just way too confusing for me...! There must be hunter thinking this right now. This report is aimed at these hunters, and in this edition, we will cover Bows.

2 Many dismiss the Bow as underpowered compared to melee weapons and lacking the variety of the Bowgun, but in reality, the Bow is a deep and complex weapon. Of course, its attacks will not cause stunning damage, and there are only four coating and thus four arrow types. However, a Bow's crafting, range and charge attacks surely make up for its shortcomings!
3 The key to a Bow's power is how long the string is drawn back. This attack is called a charge attack. Press the [Triangle] button to draw the string back, then hold it down to charge your power in the Bow. There are 3 levels to a Bow's charge; Uncharged, Charge Lv 1, and Charge Lv 2.
4 Of course, those who charge the longest will unleash the most destructive force. Uncharged attacks can be quite numerous, but a well placed Charge Lv 3 attack will reap great rewards for its hunter. However, charging requires Stamina and thus one must be prepared with items such as Power Juice or Well-Done Steak.
5 Alongside power changes due to charging, there are also various arrow flight types. These are divided into three basic variations and 4 levels of power within each type. You can confirm what attacks each Bow can perform by looking at the Equipment Details screen. Bear in mind that the fourth power level is only for those with extraordinary Skill!
6 Below are notes about all three variations.
  • Rapid: Launches many arrows. Higher levels increase the number of arrows.
  • Pierce: Fires one arrow with the ability to pierce objects. Power increases with level.
  • Scatter: Fires multiple arrows over a wide area. Arrows increase with level.
7 If you are up against many monsters, or even a large wyvern, go for the Scatter type. If your opponent is far away, the Pierce type is best, while Rapid works well in all-purpose situations. Be sure to match the bow, the shot type and the amount of charge to the situation at hand.
8 Be aware that, like Bowguns, the power of an arrow varies greatly with aim and distance. An arrow of the same type and power will see its power change exponentially according to distance. Basically, there is a sweet spot of power after an arrow has taken flight, and after it reaches this spot the arrow will begin to descend.
9 The location of this spot depends on the type of shot, with the closest being Scatter, then Rapid, then Pierce, which holds its power for the longest distance. It takes experience and a sixth sense to be able to perfectly gauge distance, arrow type, and power level for any given situation. Practise makes perfect.
10 Now let's discuss Bow creation. Unlike a Bowgun, you cannot customize a Bow with special parts, instead improvement is similar to a melee weapon. Like a melee weapon, the initial cost is low with improvements costing more later. These improvements can cause derivations into different types, providing enjoyment in the process!
11 We have yet to even scratch the surface of a Bow's finer points. There is still the high mobility, element shot capability via special coatings, and increased strength, where it can stand its own with even the most powerful of Bowguns. A Bow also shares a Light Bowgun's mobility for attack and movement.
12 Powerful charge attacks and tons of variation in flight types, not to mention a distinctive attack style and crafting process. It is no wonder why Bows are such a mythically revered weapon. Don't you want to rise to the challenge yourself?


Hunting Life - A Monthly Magazine For Hunters
The Lay of the Land About the Snowy Mountains | About the Jungle | About the Desert | About the Swamp | About the Forest and Hills | About the Volcanic Belt | About the Tower | About the Town
About the Fortress | About Castle Schrade | About the Great Forest | About the Old Jungle | About the Old Desert | About the Old Swamp | About the Old Volcano
Tools of the Trade - Melee Weapons Melee Weapons Usage 1 | Melee Weapons Usage 2 | Weapon Creation and Improvement Part 1 | Weapon Creation and Improvement Part 2 | Affinity | Sword | Great Sword | Hammer | Lance | Dual Blades | Long Sword | Gunlance | Hunting Horn | Hunting Horn Sheet Music | Hunting Horn Sheet Music at a Glance
Tools of the Trade - Range Weapons Bowgun Usage 1 | Bowgun Usage 2 | Bow Usage | About Ammunition 1 | About Ammunition 2 | About Arrow Coatings | Bowgun Creation and Improvement
Tools of the Trade - Armor & Decorations About Armor | About Armor Improvement | Activating Skills | About Decorations | Decoration Crafting Recipes |G-Level Armor
A Window into the World of Skills About Skills | Skills Details 1 | Skills Details 2 | Skills Details 3 | About Felyne Whim Skills | Felyne Whim Skills 1 | Felyne Whim Skills 2 | Felyne Whim Skills 3
Monster Compendium About Monster Materials | About Velociprey Breeds | About Felynes | About Insects | Fallen Objects | About Wyverns 1 | About Wyverns 2 | About Wyverns 3 | Primatius Info | Carapaceon Info | Tigrex | Elder Dragon Info | Lao-Shan Lung | Akantor
Hunter Trivia Quest Level | About Combining | About Fishing | About Items 1 | About Items 2 | About Items 3 | Anytime Delivery | Veggie Elders | Treshi | Village History | The Legend of the Black Dragon | About the Training School 1 | About the Training School 2 | About the Guild Card | Special Quest
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