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Barroth

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Barroth
Barroth Artwork
Names
English Name: Barroth
Nicknames: Shovel Head, Mudboy
Titles: Landslide Wyvern
Romaji: Boruborosu
Japanese Name: ボルボロス
Japanese Title: 土砂竜
Korean Name: 보루보로스
Description and Information
Species: Brute Wyvern
Element/s: None
Ailment/s: StatusEffect-Mudman / Waterblight
Weakest to: Wateron mud body,
Fireon clean body,
Ice relatively well on both
Weakness Sign: Limping
Signature Move: Charge, Mud Shake
Habitats: Sandy Plains, and Deserted Island
Size: Gold Crown Large 1744.3 cm
Gold Crown Small 1266.0 cm
Monsters in Relation: Jade Barroth
Chronological Appearances
First US/EU Appearance: Logo-MH3 (2010)
First JP Appearance: Logo-MH3JP (2009)
Latest Appearance: Mh3-ultimate (2013)
Generation: 3


Barroth is a Brute Wyvern that first appeared in Monster Hunter 3 and is a part of the Brute Wyvern class. It will occasionally roll in dirt and mud, possibly to cool off from the hot desert sun.

Barroth Monster Render 1

When it awakens from its subterranean slumber it will shake off all of the excess mud and dirt that gathers on its back; if a hunter is close enough to it, the excess earth that flies off will become attached to the hunter and quickly dry due to the desert heat, inflicting the new status effect "Muddy". Muddy is just like the Snowman status, although its slightly easier to get free from. It impedes the Hunter's movements, slowing them down as if they were carrying a heavy object (like an egg). While the Hunter can still roll, they are also unable to use items for a short period of time (except Cleansers).

When hit by mud, hunters also experience Waterblight, which make stamina recover slower, but stamina is not lost by sprinting while you are suffering from the muddy status. After the Barroth has shaken off most of its mud, it will roll around in muddy water to collect more.

A Barroth frequently charges down pillars where Altaroth make their nests and then feeds on the ants that dwell within. It also regains stamina from eating at small mounds. When the Barroth throws its head in the ground to charge a hunter, it will turn to face the hunter, making it difficult to avoid. When low on stamina, Barroth will charge slower than usual.

Both head pillers and tail can be cut off and then carved which leaves the Barroth with little mud to use. Hunters can also knock the hardened mud off of its tail, legs and arms, which usually drops an item (Wyvern Tear, or sometimes Fertile Mud).

The Barroth's weakest points are its forearms. When covered in mud, it is weakest to Water and immune to Fire, but when the mud has been removed, it is weakest to Fire and immune to Water. It also has a very slight weakness to Ice, and is unaffected by Dragon and Thunder elements.

Barroth will always start in Area 3 of the Sandy Plains, resting beneath the mud. At this point only the top of its head pillars are visible.

The Barroth's moves include charging at hunters, swinging its tail, an uppercut using its head and a fearsome roar.

In Monster Hunter 3 Ultimate, Barroth's charge attack can cause Muddy Status after it raises its head.


Contents

In-Game Description

Monster Hunter 3
MH3-Barroth Icon
Barroth usually remain beneath the mud, perhaps to shield themselves from heat; they are even known to fling mud to attack. They will charge in a frenzy at anything that disturbs their bogs.
Monster Hunter Portable 3rd
MHP3rd-Barroth Icon
別名 “土砂竜” 。暑さから身を守るためか、普段は泥の中に潜んでいる事が多い。泥をまとう行動も避暑のためだという説が有力。まとった泥は攻撃にも使われるため要注意。また、泥沼を荒らされることを嫌い、荒らす者には猪突猛進の勢いで襲い掛かってくる。
Monster Hunter 3 Ultimate
Barroth Icon
Barroth usually remain beneath the mud, perhaps to shield themselves from heat; they are even known to attack by flinging mud. They will charge in a frenzy at anything that disturbs their bogs.


Notes

  • The inspiration for Barroth came from observing the "movement of bulldozers on a construction site". [1]
  • The Guild Sweetheart (Quest NPC in singleplayer) says that a blunt weapon, such as a Hammer, must be used to break off Barroth's head pillar. It's not required to use a Hammer in order to do so, but due to the fact that the head crest is hard bone, it's much easier with a Hammer. Hammers are the only weapons capable of not bouncing off Barroth's head if under blue sharpness. She may just be hinting to the player of this mechanic.
  • The Barroth is the only Monster in both Monster Hunter Tri and Monster Hunter Portable 3rd capable of inflicting "Muddy".
  • The less Barroth is covered with mud, the less it will throw mud chunks.
    • Area 3 is the only area of Sandy Plains in which Barroth can cover its body with mud.
  • Barroth is sometimes summoned by Qurupeco. However in Monster Hunter Tri, a Barroth can only be summoned in the quest "Hunter Killer".
  • Barroth returns in Monster Hunter Portable 3rd, along with a Tundra-dwelling Subspecies
    • In MHP3rd, the usual Barroth takes more time to recover after a charge, even when enraged. However, it is now able to use a hipcheck, much like Uragaan and Deviljho.
  • In the arena Barroth can not regain its mud.
  • When Barroth is enraged, it moves faster and its charge attack is faster than ever. And it also chains its bite with charging bite like how Great Wroggi and Great Baggi do.
  • When in the same area with Great Jaggi, the Barroth will sometimes be attacked by the Great Jaggi and Jaggi.
  • Barroth is the first hunting quest monster in Monster Hunter Tri whose roar will cause you to temporarily cower.
  • In MH3U Barroth can be fought in the Moga Woods at night after the Avenge the Fallen Hunter! ****** quest has been completed.
  • In MH3U Barroth is able fling mud behind him after a charge in G rank. However, it can't do this when low on stamina or when its head is broken.

Breakable Parts

Head Arm Armor
Barroth-Headwound Barroth-ClawBreak
Legs (Knockout off Mud) Tail (Sever)
Barroth-Legs Barroth-TailCut

Analysis

For the damage formula (how it's calculated), hitzone charts, Barroth info and more click the following links: Monster Hunter 3 Damage Formula or Monster Hunter 3 Hitzone Charts. Images created by Inkoseh.
DMG-Barroth

Element Damage (Mudded)
Hitzone Fire Water Thunder Ice Dragon
Head 0 50 0 15 0
Body 0 30 0 5 0
Neck 0 30 0 5 0
Arms 0 25 0 5 0
Foot 0 25 0 5 0
Tail 0 30 0 15 0
Element Damage (No Mud)
Hitzone Fire Water Thunder Ice Dragon
Head 40 0 0 20 0
Body 25 0 0 10 0
Neck 25 0 0 10 0
Arms 20 0 0 10 0
Foot 20 0 0 10 0
Tail 25 0 0 20 0
Status Effect
Poison Paralysis Sleep Fatigue Stun
Initial Tolerance 150 200 150 150 90
Tolerance Inc. (max) +150 (750) +100 (600) +100 (550) +100 (550) +100(490)
Tolerance Recovery 10 sec 5/ 10 sec 5/ 10 sec 5/ 10 sec 5/ 10 sec
Duration 40 sec 10 sec 30 sec --- 10 sec
Damage 200 + 10 --- --- 200 ---


Item Effect
Item Name Able Effectiveness Duration (1st time) Duration (2nd time) Notes
Pitfall Trap ★★☆
Shock Trap ★★☆
Flash Bomb ★★☆
Sonic Bomb x ☆☆☆
Dung Bomb ★★☆
Meat x ☆☆☆

MHP3rd Analysis

Information taken from mhp3rd.net

Monster Hunter 3 Ultimate Analysis


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